UI/UX Specialist

Posted 2 Days Ago
Be an Early Applicant
Boulder, CO, USA
In-Office
Entry level
Gaming • Design
Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.
The Role
Own the end-to-end UX/UI vision for a commercial game, from art direction and mockups through polished Unity implementation. Design HUDs, menus, onboarding, settings, reusable components, motion systems, and accessibility features. Collaborate with a small team, prototype independently, and integrate animation, particles, audio, and haptics to create satisfying game feel. The contract is initially 3–6 months at approximately 30–40 hours weekly, with potential extension.
Summary Generated by Built In
UX/UI Specialist

This is a ~30 hour/week contract position.

Generate beautiful, soulful art direction via mockups and moodboards, then implement UI with exceptional usability, juice, and gamefeel. 


Core Responsibilities
  • Own the end-to-end UX/UI vision, from high-level art direction, mood, and tone down to final polish in Unity
  • Design and implement UI systems: HUD, menus, onboarding, settings, with equal weight on usability and feel and a judiciousness of design
  • Craft "game feel": micro-interactions, transitions, easing curves, screen shake, particle timing, and sound/haptic sync that make interactions feel alive
  • Build and maintain a cohesive visual design system (typography, color, iconography, spacing, motion language) and keep it consistent across iterations
  • Prototype and iterate rapidly and independently; take a one-line brief or a rough sketch and turn it into a shippable, polished result with minimal oversight
  • Collaborate tightly with engineering and design on a small team of 3-5 folks
  • Balance accessibility (colorblind modes, readability, input-method parity across controller/KBM/touch) against aesthetic ambition
  • Build reusable UI components/prototyping tools so other team members can extend the system without breaking its integrity
Required Experience
  • Shipped at least one commercial game with visible, personal ownership over UX/UI
  • A portfolio showing both design thinking and actual in-engine implementation - not just Figma comps (we are looking for people who can create beautiful, intentional works of art, not just functional interfaces)
  • Solid grasp of animation/motion principles (easing, timing, anticipation, follow-through) applied to interface and feedback design
  • Comfortable in Figma/Adobe XD (or similar) for high-fidelity mockups, and able to translate those faithfully into engine without losing intent
  • Real understanding of "juice" and feedback-loop design: why small delays, overshoots, and particle bursts make actions feel satisfying
  • Demonstrated self-direction: has taken ambiguous creative direction and driven it to a finished, polished state without heavy supervision
  • Strong fundamentals in typography, color theory, layout, and visual hierarchy
  • Experience coordinating visual polish with audio and haptic feedback
Bonus Experience
  • Strong hands-on Unity skills: UGUI and/or UI Toolkit, Animator/Timeline, basic Shader Graph, and enough C# to implement and iterate on UI logic themselves
  • Shader/VFX authoring for UI (glows, distortions, dissolve/transition effects, Shader Graph node work)
  • Tools programming (has built custom Unity editor tools to speed up UI iteration for a team)
  • Accessibility specialization (colorblind-safe palettes, subtitle/caption systems, adaptive UI scaling)
  • UX research chops — user testing, session recordings, analytics-informed iteration
  • Motion graphics background (After Effects) used to prototype transitions before engine implementation
  • A shipped title specifically praised for its UI/UX polish
Hours & Expectations

This is a 3 - 6 month initial contract with opportunities for extension depending on project status and work compatibility. We expect 30-40 hours a week most weeks

Help Enrich Our World

We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications. 

Transparency in AI Usage

If you’re using ChatGPT or other AI to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren’t, please let us know your favorite pop culture creature then, too). We consider transparency in AI usage important. (We used it to help with this req, for instance!)

Skills Required

  • Shipped at least one commercial game with visible personal ownership of UX/UI
  • Portfolio demonstrating design thinking and actual in-engine implementation, not only Figma mockups
  • Solid understanding of animation and motion principles applied to interface and feedback design
  • Comfortable using Figma, Adobe XD, or similar high-fidelity design tools
  • Ability to translate designs faithfully into a game engine
  • Understanding of game feel and feedback-loop design
  • Demonstrated self-direction and ability to complete ambiguous creative work with minimal supervision
  • Strong fundamentals in typography, color theory, layout, and visual hierarchy
  • Experience coordinating visual polish with audio and haptic feedback
  • Hands-on Unity skills including UGUI or UI Toolkit, Animator or Timeline, Shader Graph, and C#
  • Shader and VFX authoring for UI
  • Experience building custom Unity editor tools
  • Accessibility specialization including colorblind-safe palettes, captions, or adaptive UI scaling
  • UX research experience with user testing, session recordings, or analytics-informed iteration
  • Motion graphics experience using After Effects
  • Shipped title specifically praised for UI/UX polish
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The Company
HQ: Boulder, Colorado
61 Employees

What We Do

Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.

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