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Gaming • Design
Own the end-to-end UX/UI vision for a commercial game, from art direction and mockups through polished Unity implementation. Design HUDs, menus, onboarding, settings, reusable components, motion systems, and accessibility features. Collaborate with a small team, prototype independently, and integrate animation, particles, audio, and haptics to create satisfying game feel. The contract is initially 3–6 months at approximately 30–40 hours weekly, with potential extension.



