UI/UX Director, Unannounced Super Fun Video Game

Posted 3 Days Ago
Be an Early Applicant
Hiring Remotely in Dinner Station, NV, USA
In-Office or Remote
220K-260K Annually
Senior level
Computer Vision • Gaming • Information Technology • Esports
The Role
Lead and grow a mobile UI/UX team for a new game. Define UI vision, create prototypes and wireframes, iterate with player feedback and data, direct motion design, collaborate with designers, artists, and developers, and ensure polished UI is integrated into builds.
Summary Generated by Built In

Who We Are

Ahoy there! We're Second Dinner! Perhaps you've heard of our first game, MARVEL SNAP? Mobile Game of the Year? That was just the beginning! Our next generation of games is "mad hype" and we're excited to make another blockbuster hit. (This time, with you!)

The people here are uber-talented, and bring a bunch of diverse perspectives to the craft of makin' games. If you can bring something new to the table and expand our point of view, that's a huge upside.

OH! And we're fully remote throughout the United States!! Relocating is for suckers!

This Specific Team (It’s a New Game!)

We’re working on something new, with a wildly exciting partner. The team is pretty small right now (~20 rad folks), so you can make a HUGE impact helping shape this thing. We just passed a big milestone and are ready to step on the gas.

 

Here’s Where YOU Come In

As UI/UX Director, you will lead our glorious UI/UX team to new and wondrous heights! You’ll help create a vision for an incredible-looking UI and ultra-intuitive UX. You’ll get the team so, so jazzed about your vision and your plan to get us there.

Let’s hang out and build something rad that we can all be proud of.

What You’ll Do:

  • Provide leadership for the mobile game's UI/UX, ensuring alignment with the game's creative vision and player experience goals.

  • Lead and direct the UI/UX team.

  • Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design. Work with the team to redesign things that you think are going to make the UX bad. Or help them redesign it.

  • Implement player feedback to refine and optimize the UI/UX throughout the game development process.

  • Develop and maintain design documentation for UI patterns and elements.

  • Document and communicate design decisions, rationale, and guidelines to ensure a shared understanding among the development team.

  • Create interactive prototypes and wireframes to test and iterate on design concepts.

  • Design tests and utilize data to refine and optimize the UI/UX throughout the game development process.

  • Direct motion design through storyboards or prototypes for fun and intuitive UI transitions and interactions

  • Make it look and feel great

  • Put it in the build

Does this sound like you?

  • You have crafted intuitive and fun User Interfaces on Mobile

  • You have experience in Match-3 or other puzzle games

  • You can render high quality UI elements

  • You get people psyched about your bold new ideas

  • Everyone who works with you says “oh wow, they’ve got this”.

  • You like working directly in a game engine

If so, please apply, because if not, we will be really sad that we missed out on getting to meet you, and then you’ll feel all this guilt, and it’ll weigh on you, and you know what, it really is just better if you apply.

 

The total compensation for this position includes a new hire offer base salary range of $220,000 - $260,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.
Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. We can answer any questions about new hire total compensation during the hiring process.

 

An overview of the benefits and perks at Second Dinner:

  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans

  • 401(k) contribution with no waiting period

  • 16 weeks paid parental leave with no waiting period

  • Home office improvement bonus

  • Paid Vacation & Sick time

  • Up to 10 BetterHelp sessions covered each benefits plan year

  • Remote-first with core overlap hours between 10AM and 4PM PT

  • Company Summer Holiday shutdown (week of July 4)

  • Company Winter Holiday shutdown (Dec 25-Jan 1)

  • Company Events - In-person all-hands gathering, and virtual events throughout the year


We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

Skills Required

  • Leadership experience directing a UI/UX team
  • Proven experience designing intuitive and fun mobile user interfaces
  • Experience in Match-3 or other puzzle games
  • Ability to render high-quality UI elements
  • Experience working directly in a game engine
  • Ability to create interactive prototypes and wireframes
  • Experience using player feedback and data to iterate and optimize UI/UX
  • Experience directing motion design, storyboards, or UI transition prototypes
  • Strong collaboration with game designers, artists, and developers
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The Company
HQ: Irvine, CA
160 Employees
Year Founded: 2018

What We Do

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation! Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside

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