UI/UX Artist

Posted 3 Days Ago
Be an Early Applicant
Hamburg, DEU
Hybrid
Mid level
Gaming • Software
The Role
Design and implement polished UI/UX for a complex strategy game, from user flows, wireframes, and prototypes through Figma-to-Unity production. Create responsive layouts, icons, components, animations, and reusable design systems while ensuring visual quality across devices. Analyze and improve existing interfaces, conduct visual QA, and collaborate with designers, developers, technical artists, and other artists to balance usability, aesthetics, and technical constraints.
Summary Generated by Built In
Join us as a UI/UX Artist on Supremacy: Warhammer 40K, our strategy game set in the iconic universe!

We are looking for a talented and experienced UI/UX Artist to join our Art Team and help shape the player experience. In this role, you will combine strong visual design and UX expertise with hands-on Unity knowledge to create intuitive, polished interfaces and bring them from Figma into the final game.

You will work on a complex, systems-heavy strategy game and have the opportunity to create UI within the distinctive visual universe of Warhammer 40K, while taking ownership of UI quality throughout the full production process—early flows and mockups to in-engine implementation and visual QA.

If you’re excited about combining great UX, strong visual design, and technical UI skills, we would love to hear from you! Apply now with your CV and portfolio.

YOUR MISSION
  • Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.

  • Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.

  • Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.

  • Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.

  • Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.

  • Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.

  • Analyse existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.

  • Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.

  • Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.

  • Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.

  • Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.

YOUR PROFILE
  • Minimum 4 years of experience in a UI/UX-related role in the mobile gaming industry or a similar field.

  • Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.

  • Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organisation.

  • Strong hands-on experience with Unity UI and the ability to translate Figma designs into production-ready in-engine interfaces.

  • Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.

  • Strong understanding of the Figma-to-Unity workflow, including asset preparation, componentisation, scaling, resolution and aspect-ratio handling, and implementation constraints.

  • Good understanding of responsive UI principles, safe areas, layout scaling, and cross-device constraints.

  • Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.

  • Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.

  • Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.

  • Strong communication skills in English, with the ability to collaborate effectively in cross-functional and multicultural teams, including remote collaboration.

  • Passion for staying actively involved throughout development and taking ownership of the quality of the final player-facing experience.

Why You'll Love Working With UsA Global Team, A Shared Purpose

Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.

Work Your Way

Whether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.

Grow With Us

At Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.

We’re Human First

We believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.

Join Twin Harbour InteractiveWhere Strategy Meets Vision.

Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together – across borders and generations.

Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.

Skills Required

  • Minimum 4 years of experience in a UI/UX-related role in mobile gaming or a similar field
  • Strong portfolio demonstrating interface design, visual hierarchy, interaction design, and UX principles
  • Proficiency in Figma, including component-based design systems, variants, reusable patterns, and scalable file organization
  • Strong hands-on experience with Unity UI and translating Figma designs into production-ready interfaces
  • Experience with Unity layouts, prefabs, reusable components, anchors, responsive behavior, text, sprites, UI states, and animations
  • Understanding of Figma-to-Unity workflows, asset preparation, componentization, scaling, resolution, aspect-ratio handling, and implementation constraints
  • Understanding of responsive UI principles, safe areas, layout scaling, and cross-device constraints
  • Experience designing information-dense interfaces and complex interaction flows
  • Excellent analytical and creative problem-solving skills
  • Strong English communication and cross-functional collaboration skills
  • Experience with strategy, simulation, MMO, or other systems-heavy games
  • Familiarity with or enthusiasm for the Warhammer 40K universe
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The Company
130 Employees
Year Founded: 2025

What We Do

Twin Harbour Interactive is a global strategy game powerhouse and the force behind the successful Supremacy Franchise. Formed from the merger of Bytro Labs and Dorado Games, the studio specializes in designing long-term multiplayer strategy experiences that bring people together across borders, catering to a global community of millions of players.

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