UI Technical Artist (March of Giants)

Posted 5 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Entry level
Gaming
The Role
Integrate menus and gameflow interfaces in Unreal Engine using UMG and Blueprint. Convert UI mockups into reusable widgets, interface logic, animations, materials, and shaders. Optimize CPU, memory, texture, and material performance while diagnosing integration issues. Collaborate with UX, UI Art, and UI Engineering teams to maintain visual consistency and communicate technical constraints.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a UI Technical Artist at Ubisoft Montréal, you will help bring gameflow interfaces and menus to life in Unreal Engine. You’ll transform UI mockups into functional, performant, and visually consistent experiences while working within the project’s technical requirements and collaborating closely with User Experience, UI Art, and UI Engineering teams.

What you’ll do

  • Integrate menus and gameflow systems in Unreal Engine using UMG and Blueprint
  • Break down UI designs into reusable widgets, interface structures, and logic flows
  • Implement menu animations and interactive interface behaviors
  • Optimize UI performance related to CPU, memory, textures, and materials
  • Collaborate with User Experience, UI Art, and UI Engineering teams to support smooth integration workflows
  • Create and refine UI materials and shaders to support visual quality targets
  • Manage and optimize UI textures and graphic assets for performance and consistency
  • Diagnose and resolve UI integration issues related to Blueprint, UMG, and interface implementation
  • Maintain visual consistency across menus and gameflow interfaces
  • Support technical problem-solving related to interface integration constraints

Qualifications

What you bring to the team

  • Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows
  • Knowledge of UI shaders and materials
  • Understanding of UI textures, including formats, optimization, and memory management
  • Balance visual quality with technical performance requirements
  • Apply a technical and solution-oriented approach to UI integration challenges
  • Collaborate effectively with cross-functional development teams
  • Communicate interface implementation constraints clearly and constructively
  • Adapt to evolving production and technical needs

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing relevant UI integration or technical art work

Skills Required

  • Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows
  • Knowledge of UI shaders and materials
  • Understanding of UI textures, formats, optimization, and memory management
  • Ability to balance visual quality with technical performance requirements
  • Technical and solution-oriented approach to UI integration challenges
  • Effective collaboration with cross-functional development teams
  • Ability to communicate interface implementation constraints clearly and constructively
  • Adaptability to evolving production and technical needs
  • CV highlighting relevant skills and experience
  • Portfolio or project links showcasing UI integration or technical art work

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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