虚幻引擎输入与玩法工程师 (UE Input and Gameplay Engineer)

Posted 8 Hours Ago
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2 Locations
In-Office or Remote
Mid level
Gaming • Software
The Role
Design and implement Unreal Engine gameplay systems covering character control, combat, interaction, input, game feel, animation integration, and multiplayer synchronization. Adapt and validate gameplay systems for console platforms, troubleshoot platform-specific input, controller, performance, and latency issues, and collaborate with designers and animators. Develop data-driven systems and debugging tools while maintaining responsive behavior across keyboard, mouse, gamepad, and touch devices.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • 负责角色控制、战斗、交互等核心玩法系统的设计与实现

  • 搭建与维护输入系统Enhanced Input),支持键鼠、手柄、触屏等多种设备,并处理设备热插拔与按键重映射

  • 优化操作手感:输入延迟、响应曲线、缓冲(input buffer)、打断与取消机制

  • 与策划紧密协作,将设计文档转化为可迭代、可配置的系统,并提供调试工具

  • 与动画团队协作实现动作玩法联动(Animation Blueprint / Motion Matching / 根运动等)

  • 负责玩法逻辑的网络同步与状态一致性(如涉及多人项目)

  • 将现有玩法与输入系统适配到目标主机平台并进行验证,保持与原版本一致的玩法表现与操作响应

  • 排查并修复移植过程中出现的平台专属玩法、输入、手柄与性能问题

 

  • Design and implement core gameplay systems including character control, combat, and interaction

  • Build and maintain the input system (Enhanced Input) across keyboard/mouse, gamepad, and touch, including hot-swap handling and key remapping

  • Tune game feel: input latency, response curves, input buffering, interrupt and cancel windows

  • Work closely with designers to turn design documents into iterable, data-driven systems, and provide debugging tools

  • Partner with the animation team on animation-gameplay integration (Animation Blueprints, Motion Matching, root motion)

  • Implement network replication and state consistency for gameplay logic (for multiplayer titles)

  • Adapt and validate existing gameplay and input systems for target console platforms while maintaining gameplay behavior and responsiveness of the source version.

  • Diagnose platform-specific gameplay, input, controller and performance regressions introduced during porting.

Qualifications

专业要求(本岗位)

  • 有完整的 UE Gameplay 框架开发经验(GameMode / PlayerController / Pawn / Component 体系)

  • 熟悉 Enhanced Input 系统,或有同等复杂度的输入系统开发经验

  • 熟悉 Gameplay Ability System (GAS) 或自研技能框架

  • 理解动画系统与玩法的衔接,能与动画师协同调试

  • 对「手感」有明确判断力,能量化并优化输入到反馈的延迟

通用任职要求

  • 计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)

  • 3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目

  • 扎实的现代 C++C++14/17)功底,理解内存管理、多线程、性能优化

  • 熟练使用 Unreal EngineUE4/UE5)进行商业项目开发

  • 熟悉 Git / Perforce 等版本管理工具

  • 具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通

  • 良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合

加分项

  • 有 UE 网络复制(Replication / RPC)与多人同步经验

  • 有主机手柄适配、震动反馈(如 DualSense 自适应扳机)经验

  • 有动作游戏 / 射击游戏 / ARPG 等对手感要求高的品类经验

  • 有为策划开发编辑器工具(Editor Utility Widget / 自定义资产类型)的经验

  • Nintendo Switch / Nintendo Switch 2 手柄与输入集成经验

  • 有将现有 PC / 主机玩法代码适配到其他主机平台的经验

  • 有排查平台专属输入延迟、以及帧率相关玩法问题的经验

  • 有涉及输入、手柄与用户交互的主机认证经验

 

Role-Specific Requirements

  • Solid experience with the UE Gameplay Framework (GameMode, PlayerController, Pawn, Component architecture)

  • Familiarity with Enhanced Input, or an equivalent input system of comparable complexity

  • Experience with the Gameplay Ability System (GAS) or a proprietary ability framework

  • Understanding of how animation systems integrate with gameplay; able to debug collaboratively with animators

  • A strong sense of game feel, with the ability to measure and reduce input-to-feedback latency

General Requirements

  • Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)

  • 3+ years of professional game development experience, with at least one shipped title or one full production cycle

  • Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization

  • Hands-on commercial experience with Unreal Engine (UE4/UE5)

  • Familiarity with version control systems such as Git / Perforce

  • Working proficiency in written English; able to read technical documentation and communicate in writing

  • Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)

Nice to Have

  • UE networking experience (replication, RPCs, multiplayer state sync)

  • Console controller integration and haptics (e.g. DualSense adaptive triggers)

  • Background in feel-critical genres: action, shooter, or ARPG

  • Experience building editor tooling for designers (Editor Utility Widgets, custom asset types)

  • Nintendo Switch / Nintendo Switch 2 controller and input integration experience

  • Experience adapting an existing PC / console gameplay codebase to another console platform

  • Experience diagnosing platform-specific input latency and frame-rate-dependent gameplay issues

  • Console certification experience related to input, controllers and user interaction

About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide
About Our Team
Since the turn of the century, Xi’an has made a conscious effort to foster the growth of its high-tech industries, including software development firms. Virtuos has planted roots here as well, becoming a leading AAA game developer with an established studio in the city. As a result, Virtuos Xi’an has become the most attractive choice for anyone in Shaanxi province wishing to embark on a career in game development. And as the fastest growing studio in the whole of Virtuos, there’s plenty of room for new talents to hop in and contribute to the world’s biggest console games – a dream that would have been impossible even a decade ago.
Since our establishment in 2012, Virtuos Xi’an has never stopped growing and continues to expand by providing top-quality art services from concept art to 3D art for major titles.
About the Team
• Work at Virtuos Xi’an, one of our fastest growing studios
• Experience life in the historic capital of China
• Contribute to the world’s biggest AAA gaming titles
• Customized training programs and regular workshops
• Monthly gaming competitions and other activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • Experience developing with the Unreal Engine Gameplay Framework, including GameMode, PlayerController, Pawn, and Component architecture
  • Experience with Enhanced Input or an equivalently complex input system
  • Experience with Gameplay Ability System or a proprietary ability framework
  • Understanding of animation-system and gameplay integration, with ability to debug collaboratively with animators
  • Ability to measure and reduce input-to-feedback latency and strong judgment regarding game feel
  • Bachelor's degree or above in Computer Science, Software Engineering, or a related field; exceptional candidates may be considered without this qualification
  • At least 3 years of professional game development experience
  • Participation in at least one shipped game or one project completed through a full production cycle
  • Strong modern C++14/C++17 skills, including memory management, multithreading, and performance optimization
  • Commercial development experience with Unreal Engine UE4 or UE5
  • Familiarity with Git or Perforce
  • Working proficiency in written English for technical documentation and written communication
  • Strong communication and collaboration skills with design, art, and other non-technical disciplines
  • UE networking experience, including replication, RPCs, and multiplayer state synchronization
  • Console controller integration and haptics experience, such as DualSense adaptive triggers
  • Experience in action, shooter, or ARPG genres
  • Experience developing editor tools for designers, including Editor Utility Widgets or custom asset types
  • Nintendo Switch or Nintendo Switch 2 controller and input integration experience
  • Experience adapting PC or console gameplay codebases to other console platforms
  • Experience diagnosing platform-specific input latency and frame-rate-dependent gameplay issues
  • Console certification experience related to input, controllers, and user interaction
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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