PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
Responsibilities负责角色控制、战斗、交互等核心玩法系统的设计与实现
搭建与维护输入系统(Enhanced Input),支持键鼠、手柄、触屏等多种设备,并处理设备热插拔与按键重映射
优化操作手感:输入延迟、响应曲线、缓冲(input buffer)、打断与取消机制
与策划紧密协作,将设计文档转化为可迭代、可配置的系统,并提供调试工具
与动画团队协作实现动作—玩法联动(Animation Blueprint / Motion Matching / 根运动等)
负责玩法逻辑的网络同步与状态一致性(如涉及多人项目)
将现有玩法与输入系统适配到目标主机平台并进行验证,保持与原版本一致的玩法表现与操作响应
排查并修复移植过程中出现的平台专属玩法、输入、手柄与性能问题
Design and implement core gameplay systems including character control, combat, and interaction
Build and maintain the input system (Enhanced Input) across keyboard/mouse, gamepad, and touch, including hot-swap handling and key remapping
Tune game feel: input latency, response curves, input buffering, interrupt and cancel windows
Work closely with designers to turn design documents into iterable, data-driven systems, and provide debugging tools
Partner with the animation team on animation-gameplay integration (Animation Blueprints, Motion Matching, root motion)
Implement network replication and state consistency for gameplay logic (for multiplayer titles)
Adapt and validate existing gameplay and input systems for target console platforms while maintaining gameplay behavior and responsiveness of the source version.
Diagnose platform-specific gameplay, input, controller and performance regressions introduced during porting.
专业要求(本岗位)
有完整的 UE Gameplay 框架开发经验(GameMode / PlayerController / Pawn / Component 体系)
熟悉 Enhanced Input 系统,或有同等复杂度的输入系统开发经验
熟悉 Gameplay Ability System (GAS) 或自研技能框架
理解动画系统与玩法的衔接,能与动画师协同调试
对「手感」有明确判断力,能量化并优化输入到反馈的延迟
通用任职要求
计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
扎实的现代 C++(C++14/17)功底,理解内存管理、多线程、性能优化
熟练使用 Unreal Engine(UE4/UE5)进行商业项目开发
熟悉 Git / Perforce 等版本管理工具
具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
有 UE 网络复制(Replication / RPC)与多人同步经验
有主机手柄适配、震动反馈(如 DualSense 自适应扳机)经验
有动作游戏 / 射击游戏 / ARPG 等对手感要求高的品类经验
有为策划开发编辑器工具(Editor Utility Widget / 自定义资产类型)的经验
有 Nintendo Switch / Nintendo Switch 2 手柄与输入集成经验
有将现有 PC / 主机玩法代码适配到其他主机平台的经验
有排查平台专属输入延迟、以及帧率相关玩法问题的经验
有涉及输入、手柄与用户交互的主机认证经验
Role-Specific Requirements
Solid experience with the UE Gameplay Framework (GameMode, PlayerController, Pawn, Component architecture)
Familiarity with Enhanced Input, or an equivalent input system of comparable complexity
Experience with the Gameplay Ability System (GAS) or a proprietary ability framework
Understanding of how animation systems integrate with gameplay; able to debug collaboratively with animators
A strong sense of game feel, with the ability to measure and reduce input-to-feedback latency
General Requirements
Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
3+ years of professional game development experience, with at least one shipped title or one full production cycle
Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
Hands-on commercial experience with Unreal Engine (UE4/UE5)
Familiarity with version control systems such as Git / Perforce
Working proficiency in written English; able to read technical documentation and communicate in writing
Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
UE networking experience (replication, RPCs, multiplayer state sync)
Console controller integration and haptics (e.g. DualSense adaptive triggers)
Background in feel-critical genres: action, shooter, or ARPG
Experience building editor tooling for designers (Editor Utility Widgets, custom asset types)
Nintendo Switch / Nintendo Switch 2 controller and input integration experience
Experience adapting an existing PC / console gameplay codebase to another console platform
Experience diagnosing platform-specific input latency and frame-rate-dependent gameplay issues
Console certification experience related to input, controllers and user interaction
Skills Required
- Experience developing with the Unreal Engine Gameplay Framework, including GameMode, PlayerController, Pawn, and Component architecture
- Experience with Enhanced Input or an equivalently complex input system
- Experience with Gameplay Ability System or a proprietary ability framework
- Understanding of animation-system and gameplay integration, with ability to debug collaboratively with animators
- Ability to measure and reduce input-to-feedback latency and strong judgment regarding game feel
- Bachelor's degree or above in Computer Science, Software Engineering, or a related field; exceptional candidates may be considered without this qualification
- At least 3 years of professional game development experience
- Participation in at least one shipped game or one project completed through a full production cycle
- Strong modern C++14/C++17 skills, including memory management, multithreading, and performance optimization
- Commercial development experience with Unreal Engine UE4 or UE5
- Familiarity with Git or Perforce
- Working proficiency in written English for technical documentation and written communication
- Strong communication and collaboration skills with design, art, and other non-technical disciplines
- UE networking experience, including replication, RPCs, and multiplayer state synchronization
- Console controller integration and haptics experience, such as DualSense adaptive triggers
- Experience in action, shooter, or ARPG genres
- Experience developing editor tools for designers, including Editor Utility Widgets or custom asset types
- Nintendo Switch or Nintendo Switch 2 controller and input integration experience
- Experience adapting PC or console gameplay codebases to other console platforms
- Experience diagnosing platform-specific input latency and frame-rate-dependent gameplay issues
- Console certification experience related to input, controllers, and user interaction
What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.









