Tools programmer (Anvil Pipeline)

Posted 23 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Design and implement tools and pipeline features for content creators using the Anvil engine. Collaborate with artists, designers, and tool support to gather feedback, fix bugs, document systems, and recommend improvements to streamline content production.
Summary Generated by Built In
Company Description

As a tools programmer at Ubi Montreal within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the Anvil community!

Job Description

What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications

What You Bring to the Team

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus)

What to Send Us

Your resume highlighting your background and skills

A real person will review your application. In this case, it will be Charlotte and Charles-Antoine, our talent acquisition specialists. As they begin to get to know you through your profile, get to know them through the videos below.

Additional Information

About Us

We’ve been creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich the lives of players through original and memorable gaming experiences. We develop iconic franchises that captivate millions of people around the world, including Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs—and, well, we can’t reveal all our secrets just yet.

Our greatest strength is (and always will be) our community of employees: the bold, talented individuals who support and create the high-quality games that have shaped our studio’s history.

When you join Ubi MTL, you’ll discover a workplace that sparks creativity and fosters connections: an environment made up of a diverse range of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space focused on professional growth, a wealth of learning opportunities, and comprehensive benefits for your well-being.

Here, our desire to dream big, take risks, and grow contributes to innovation and pushing boundaries—which ultimately lead to our collective success.

At Ubisoft, you are welcome just as you are. We embrace diversity in all its forms. We are committed to fostering a work environment that is inclusive and respectful of all differences.

Skills Required

  • At least 5 years of programming experience
  • Degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#
  • Knowledge of C++
  • Knowledge of WPF
  • Knowledge of SQL
  • Strong analytical and synthesis skills and attention to detail
  • Ability to work in a team with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil)

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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