Tools & Pipelines Software Engineer

Reposted 8 Days Ago
Be an Early Applicant
Burnaby, BC
Hybrid
71K-106K Annually
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
The role involves developing and maintaining tools for content creation teams. Key responsibilities include optimizing workflows, coding in C++ and Python, and collaborating with creative teams.
Summary Generated by Built In

Who We Are

Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply!

What We Need

We are seeking a versatile and committed Software Engineer specializing in Tool and Pipeline Development. This crucial role ensures our content creation teams—including art, design, and animation—have highly efficient and stable tools to maximize production velocity. The ideal candidate is comfortable working across diverse systems, including extending commercial software like the Unreal Engine 5 (UE5) Editor and maintaining proprietary studio technology (e.g., custom asset tracking tools). This position requires proven skill in C++ and Python and a genuine passion for optimizing developer workflows.

What You’ll Do

  • Maintain and stabilize proprietary backend systems critical for content and large-scale data pipeline integrity.
  • Architect and develop new tools using C++ and Python to automate key tasks and fill workflow gaps.
  • Customize and extend the Unreal Engine Editor using C++ and scripting to provide highly tailored features for our content teams.
  • Collaborate with artists and designers to rapidly prototype and deploy intuitive, user-friendly applications.
  • Ensure code health and system robustness through code reviews, debugging, and performance profiling.
  • Create clear documentation and training on all new tool features to ensure smooth adoption by the development team.

What Will Make You A Great Fit

  • 3+ years of software development experience, preferably in tool development, pipeline automation, or production engineering.
  • High proficiency and working with both C++ and Python in a professional environment.
  • Experience interacting with Asset Management systems, and an understanding of asset management pipelines.
  • Demonstrated ability to efficiently analyze large codebases and quickly diagnose complex maintenance issues.
  • Strong understanding of the full asset pipeline, from DCC creation to final in-engine game setup.
  • A highly collaborative approach and proven experience bridging the needs between engineering and creative teams.

Beneficial Qualifications

  • Direct experience extending the Unreal Engine 5 Editor using C++ (Slate/UMG) or advanced Editor Scripting techniques.
  • Experience with full-stack web application development, particularly developing REST API services.
  • Familiarity with other languages like C# or desktop UI frameworks (e.g., PySide) for cross-platform tool development.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD 71,400 - CAD 105,660 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided  suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process,. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process.

Please be aware that 2K does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  2K also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scam or phishing attack, and you should not engage.  2K’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a 2k.com email domain).

#LI-Onsite 
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Top Skills

C++
Python
Rest Api
Unreal Engine 5

What the Team is Saying

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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