Technical UI Designer - 12 Month Contract

Posted 6 Days Ago
Be an Early Applicant
2 Locations
In-Office
Mid level
Digital Media • Gaming • Software
The Role
The Technical UI Designer will implement UI features, work alongside engineers and UX designers, ensure performance across platforms, and maintain AAA quality throughout production.
Summary Generated by Built In

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

This Technical UI Designer opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, UI/UX and Animation. We don’t just create art; we build the tools and pipelines that power it.

We are expanding our studio and looking for a Technical UI Designer to help us redefine what’s possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role.

The Role - Technical UI Designer: What are we looking for? 

  • Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards. 
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  •  Use visual programming language to implement UI logic such as Python, Javascript or C++
  •  Improve implementation based on feedback, design requirements, art, and creative direction.
  • Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops. 
  • Report to technical directors and project managers.
  • Have a good eye for detail and typography. 
  • Have a collaborative and inclusive attitude.
  • Have a problem solving mentality to debug systems. 

Requirements

Essential Skills + Experience: 

  •  3+ years of professional game development experience working with game engines.
  •  Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  •  Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.

Desirable Skills + Experience 

  • Other engine experience such as Frostbite and Unity

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.


Benefits

d3t Studio Benefits & Perks:

  • 22 days holiday +3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme - BUPA
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

First interviews will be help by video call, followed by second interviews potentially on-site.

Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

Skills Required

  • 3+ years of professional game development experience working with game engines
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines
  • Experience in rapid prototyping to test the feasibility of concepts
  • Experience polishing features to AAA quality
  • Experience with UI systems like Unity UI, Unreal UI, ImGui, WPF or Qt is a bonus
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond. We bring to life digital content that entertains, connects, challenges and educates people worldwide. Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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