Technical UI Artist

Posted Yesterday
Be an Early Applicant
Belgrade, Belgrade City, Central Serbia, SRB
In-Office
Mid level
Gaming • Software
The Role
Implement UI prefabs in Unity from Figma designs; prepare and manage assets (images, Unity Game Objects, fonts, atlases); create and maintain 2D animations in Unity; troubleshoot and resolve UI issues within prefabs. This role focuses on implementation and asset management, not creating original designs or writing code.
Summary Generated by Built In

We are seeking a skilled Technical Artist or UI Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team!

Responsibilities

  • Create and implement prefabs based on designs provided in Figma
  • Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
  • Troubleshoot and resolve UI issues within prefabs.

Please Note:

  • This role does not involve creating new designs in Figma or Photoshop
  • Coding or scripting is not part of this position

Requirements
  • Unity: Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
  • Figma: Understanding of UI design principles, features, and components relevant to the project
  • Animation: Basic knowledge of animation types and presentation flows, along with experience using prefabs
  • Ability to create & maintain 2D animations in Unity

Nice to have

  • Familiarity with Figma, Photoshop, and Adobe Animate
  • Experience in maintaining documentation

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

Skills Required

  • Create and implement UI prefabs in Unity based on Figma designs
  • Familiarity with Unity prefab structure and working within Unity to create UI prefabs (non-coding)
  • Manage assets: prepare images, create and organize Unity Game Objects, maintain fonts and atlases
  • Troubleshoot and resolve UI issues within prefabs
  • Understanding of Figma UI design principles, features, and components relevant to the project
  • Basic knowledge of animation types and presentation flows and experience using prefabs
  • Ability to create and maintain 2D animations in Unity
  • Familiarity with Photoshop
  • Familiarity with Adobe Animate
  • Experience in maintaining documentation
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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