Technical Level Designer

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Sofia-grad, BGR
Remote
Entry level
Gaming
The Role
Creates and implements technical level-design and gameplay elements for AAA video games. Collaborates across design and technical teams, prototypes features, balances creative goals with technical constraints, optimizes data, develops gameplay metrics, validates team compliance, and improves tools and workflows. Serves as a technical reference while designing complex, technically challenging systems and features.
Summary Generated by Built In
Company Description

Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.

Job Description

Your role

As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design.


Your daily adventure

PARTICIPATE IN THE PROTOTYPING AND PRODUCTION
Of technical elements of a feature

HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE
Between technical constraints and creative vision

PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT
And validate the Level Design Team’s compliance with technical constraints

CREATE GAMEPLAY METRICS
And ensure that they are kept by the team

BE A TECHNICAL REFERENCE TO THE TEAM
By understanding, applying and creating best practices

PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS
On improving tools and methods

COLLABORATE WITH ALL TEAMS
On creating, testing and implementing new gameplay features

DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS
Which impact the entire game

Qualifications

Your skills

KNOWLEDGE
Familiarity with game engines such as UE5, UE4, Unity, etc. is a plus
Strong attention to detail, adaptable, proactive, and autonomous
Good analytical and problem-solving skills
Ability to clearly express ideas, both spoken and written
 

DRIVE AND ENTHUSIASM
Curiosity and drive to understand how things work
Eagerness to learn

 

COMMUNICATION SKILLS
Collaborate effectively with other team members
Good level of English

 

Additional Information

We offer

Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events

HOW TO APPLY
Please send us a copy of your updated CV in English.
If you have a portfolio, please include it with your application.
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.

    Skills Required

    • Familiarity with game engines such as UE5, UE4, or Unity
    • Strong attention to detail
    • Adaptability
    • Proactive and autonomous work style
    • Good analytical and problem-solving skills
    • Ability to clearly express ideas verbally and in writing
    • Curiosity and drive to understand how things work
    • Eagerness to learn
    • Ability to collaborate effectively with team members
    • Good level of English

    Ubisoft Compensation & Benefits Highlights

    The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

    • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
    • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
    • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

    Ubisoft Insights

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    The Company
    HQ: Montreuil
    21,450 Employees
    Year Founded: 1986

    What We Do

    Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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