Technical Game Designer

Posted 10 Days Ago
Be an Early Applicant
Shanghai, Shanghai Municipality, Shanghai, CHN
In-Office
Entry level
Gaming
The Role
Develops and improves gameplay systems, interactive features, and technical tools in collaboration with engineering and design teams. Responsibilities include programming gameplay features, prototyping and refining player interactions, testing implementations in level editors, enhancing creative pipelines, and supporting systems such as cameras, procedural animation, simulations, controls, AI, NPC interactions, multiplayer, and live game operations.
Summary Generated by Built In

Technical Game Designer

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players

 

We look forward to meeting you!

 

Skills Required

  • Proficiency in C++, C, or C# for rapidly prototyping 3D gameplay
  • Experience with visual scripting
  • Experience with multiplayer game development
  • Experience operating a live online game
  • Experience with Maya or 3D game engines
  • Portfolio demonstrating previous work
  • Willingness to complete a job-related test
  • Interest in experimental and risky game concepts
  • Experience with rapid prototyping and iterative development
  • Desire to create meaningful, enriching player experiences
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The Company
HQ: Santa Monica, CA
101 Employees
Year Founded: 2006

What We Do

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

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