thatgamecompany

HQ
Santa Monica
101 Total Employees
Year Founded: 2006

Jobs at thatgamecompany

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3 Days AgoSaved
Remote
United States
Gaming
Maintain and improve build and release processes across mobile, console, and PC platforms. Develop automation tools, support continuous integration, manage branches and environments, coordinate releases with Production and Live-Ops teams, enable automated testing, and document build pipelines. The role requires Perforce, scripting, build systems, CI, C++, and strong collaboration skills.
8 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Develops and improves gameplay systems, interactive features, and technical tools in collaboration with engineering and design teams. Responsibilities include programming gameplay features, prototyping and refining player interactions, testing implementations in level editors, enhancing creative pipelines, and supporting systems such as cameras, procedural animation, simulations, controls, AI, NPC interactions, multiplayer, and live game operations.
12 Days AgoSaved
Remote
United States
Gaming
As a Gameplay Engineer, you'll design and refine networked gameplay systems, iterate on features, and collaborate with designers and back-end engineers.
12 Days AgoSaved
Remote
Japan
Gaming
Support brand strategy by collecting market and competitor data, research localized content and player preferences, assist execution and post-analysis of online/offline marketing campaigns, and help maintain and grow the creator community for the game's content ecosystem.
14 Days AgoSaved
Remote
United States
Gaming
The Senior Machine Learning Engineer will develop core ML models, manage data pipelines, and collaborate with stakeholders to deliver scalable ML solutions.
14 Days AgoSaved
Remote
United States
Gaming
The Mid-Senior 3D Character Artist creates characters for games, collaborates with team members, prototypes ideas, and ensures quality through bug fixing.
14 Days AgoSaved
Remote
United States
Gaming
Drive delivery of Sky's live content and projects, ensuring quality and alignment with creative direction while coordinating across teams.
16 Days AgoSaved
Remote
36 Locations
Gaming
Lead Sky’s creative presence across North America, EMEA, and LATAM. Develop integrated campaign concepts, set regional creative direction, guide internal teams and agency partners, and produce graphics, video, social, and event assets. Adapt global brand identity to local cultures, oversee creator-agency briefs, present work to senior leadership, and maintain high standards across multiple markets and workstreams.
16 Days AgoSaved
Remote
26 Locations
Gaming
Own Sky’s EMEA marketing strategy and execution, initially across the UK and France. Build an always-on social and creator presence, lead agencies, manage the regional budget, support major content launches, establish KPIs, analyze performance, and coordinate global and local marketing efforts. The role requires hands-on regional brand building, cross-functional collaboration, market localization, and independent execution across social, creators, events, paid media, and user acquisition.
18 Days AgoSaved
In-Office or Remote
2 Locations
Gaming
Manage cross-functional projects for game publishing in APAC, ensuring organized workflows and clear communication across teams.
22 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
The Senior Backend Engineer will lead the development of scalable backend systems for a gaming community, enhance dev-ops tools, respond to system issues, and improve the development environment.
22 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Manage brand publishing efforts for TGC games in China, develop marketing strategies, build player communities, collaborate with stakeholders, and optimize marketing budgets.
22 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
The Brand Strategist will create marketing strategies for games, manage brand positioning, communication strategies, and user acquisition in the Chinese market.
22 Days AgoSaved
Remote
United States
Gaming
This position is for applicants interested in general ART roles not currently listed. Candidates should submit their applications here.
22 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
As a Full Stack Engineer, you will develop AI-driven solutions, manage orchestration platforms, and collaborate with teams to enhance game interactions.
22 Days AgoSaved
Remote
United States
Gaming
This is a general design position for applicants who do not fit current openings.
23 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Build and operate a local UGC and creator community for TGC IPs by developing creator relationships, incentive frameworks, UGC campaigns, content amplification, and cross-functional alignment with global and local teams.
23 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Lead China marketing for TGC's IP: develop IP and entertainment strategies, plan and execute offline experiential activations (conventions, pop-ups, exhibitions), manage vendors and budgets, align with global IP/creative teams, and drive long-term fan engagement and brand awareness.
23 Days AgoSaved
Remote
Canada
Gaming
Design, implement, and optimize real-time rendering systems and core engine components in C++ for a proprietary game engine. Profile GPU/CPU performance across devices (especially mobile), maintain graphics pipelines and tools, mentor teammates, and contribute to cross-discipline collaboration with artists and designers.
24 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Design and implement high-performance C++ systems and rendering features for a proprietary game engine. Profile and optimize GPU/CPU performance (mobile-focused), maintain graphics pipelines and tools, mentor teammates, and keep documentation and best practices current.