Technical Director - VR

Posted 15 Days Ago
Be an Early Applicant
Santa Monica, CA
Hybrid
217K-246K Annually
Expert/Leader
News + Entertainment
The Role
The Technical Director will lead a cross-disciplinary engineering team on a game project, overseeing the technical direction and implementation of projects. Responsibilities include coordination with other project leaders, developing actionable strategies, mentoring engineers, managing team performance, and hands-on coding as necessary.
Summary Generated by Built In

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.

 


We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.

 

Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.


For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

 


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We are seeking a seasoned game Technical Director to lead a team of cross-disciplinary engineering team on a game project. The ideal candidate will oversee multiple technical disciplines, ensuring the successful implementation of the technical direction and style of the game product.

Responsibilities

  • Technical Direction
  • Coordinate with Creative Director, Art Director, Senior Producer and other project leadership to identify team needs, set team goals and feature specifications.
  • Implement and oversee the technical direction of game projects, guiding the creative process to achieve high-quality output.
  • Develop high-level strategies and translate them into actionable plans and team capacity.
  • Oversee real-time game, tools/infrastructure and team workflow.
  • Determine team policy and practice with all technical matters - specs for art and design, code standards, code reviews, etc. within the framework of overall company best practices.

  • Leadership & Management
  • Lead and mentor engineers through the complete development cycle, collaborating with Game Director, Lead Producer and other project leadership and external vendors.
  • Manage leads and managers to ensure high-quality deliverables.
  • Help build the engineering team, including interviewing, hiring and developing engineering talent.

  • Hands-on coding as appropriate

Requirements

  • You have 10+ years of professional and relevant experience in a game development environment with 2+ years’ experience leading an engineering team within a game project.
  • Shipped multiple PC or console games as a Lead or above.
  • You have extensive experience leading several engineering teams through a complete development cycle in partnership with co-development or outside vendors or specializes in set-up or release phase of development.
  • Proven track record of managing multiple technical disciplines and guiding teams through various game development cycles.
  • Broad understanding of all major facets of large-scale game engine architecture.
  • Excellent skills in C++ programming and object-oriented architecture
  • Sound technical judgement in estimating task complexity.
  • Strong personal communication skills.
  • Leadership experience directing other engineers

The salary range for this position in Los Angeles is $217,000 – $246,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 


We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 


#Interactive #LI-hybrid


Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

 

Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.


Recruitment Fraud Alert

It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at [email protected]

Top Skills

C++
The Company
HQ: Santa Monica, CA
322 Employees
On-site Workplace

What We Do

About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.

About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.

About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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