Technical Director, Build (Character)

Posted 6 Days Ago
Be an Early Applicant
London, Greater London, England, GBR
In-Office
Senior level
Gaming
The Role
Lead and enhance character build workflows by maintaining pipeline tools, advising artists, implementing automation and quality checks, and driving cross-departmental technical solutions to deliver efficient, high-quality characters for animation and games.
Summary Generated by Built In
We are looking for an experienced Character Technical Director to join our creative team. In this role, you are responsible to support, enable and enhance the ‘build’ work of all character artists. You bring your smart technical solutions to our modelers, groomers and texturing & surfacing artists and create outstanding characters.
 
At Dream Games, all team members have a genuine chance to contribute to the final product and have an impact on the company. If you want to be part of a fast-growing company, you might be the person we are looking for.

Responsibilities

  • Configuring and maintaining the core pipeline, including how we load and publish work at each step of the asset department
  • Supporting teams to review their work in a consistent and meaningful way
  • Articulating and documenting best practices to build a culture of continuous improvement
  • Creating sanity checks to ensure the highest quality assets
  • Advising and supporting the team in creating assets that render efficiently
  • Working with department leadership to accelerate workflows to reduce friction and automate manual steps 
  • Proposing and implementing new workflows or tools to continuously improve creative output
  • Representing the character team on workflow decisions and cross-departmental technical challenges
  • Helping artists with workflow and technical questions
  • Contributing to our mission of delivering world-class animation content

Requirements

  • Deep understanding of feature animation character-build workflows (model, groom, texturing, lookdev)
  • Deep understanding of core asset creation tools like Houdini, Maya and Blender
  • Understanding of USD, particularly in regards to characters (variants, shading, etc.)
  • Python and VEX skills to create gizmos, HDAs, and tools
  • Background in lookdev or rigging favorable
  • Experience with AYON, Renderman, Shading, C++, or AI is a plus
  • Proven ability to manage complex projects with multiple stakeholders and tight deadlines
  • Experience working with both internal teams and external vendors
  • Appreciation and understanding of teamwork
  • Passion for storytelling, animation, and games
  •  
    Protecting your privacy and the security of your data is a top priority for Dream Games. We collect and process your personal data as confidential as part of the recruitment process. Please read our Statement of Personal Data Protection Law and Consent Letter to know more details.

Skills Required

  • Deep understanding of feature animation character-build workflows (model, groom, texturing, lookdev)
  • Deep understanding of core asset creation tools like Houdini, Maya and Blender
  • Understanding of USD, particularly for characters (variants, shading, etc.)
  • Python and VEX skills to create gizmos, HDAs, and tools
  • Proven ability to manage complex projects with multiple stakeholders and tight deadlines
  • Experience working with both internal teams and external vendors
  • Background in lookdev or rigging
  • Experience with AYON, Renderman, Shading, C++, or AI
  • Ability to document best practices and create sanity checks to ensure high-quality assets
  • Passion for storytelling, animation, and games; appreciation and understanding of teamwork
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The Company
HQ: İstanbul, İstanbul
234 Employees
Year Founded: 2019

What We Do

Dream Games is a leading mobile gaming company with offices in Istanbul and London. Our objective is to combine technology and creativity to develop high-quality mobile games that will be played for years.

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