Technical Designer

Reposted 2 Days Ago
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San Ramon, CA, USA
In-Office
95K-131K Annually
Mid level
Gaming • Design
The Role
The Technical Designer will design and document game mechanics, collaborate with cross-disciplinary teams, balance gameplay for engagement, and create tools to enhance production workflows.
Summary Generated by Built In
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. 
 
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

THE OPPORTUNITY

Striking Distance Studios is looking for a Technical Designer to work in a cooperative, cross-disciplinary team environment.
***This role can work remotely in the US and Canada!

RESPONSIBILITIES


  • Design, document, and tune game mechanics, controls, and systems.
  • Work with Leads, Systems Designers, Animators and Engineers to create compelling gameplay mechanics.
  • Collaborate with team to ensure highest level of quality and to guarantee visibility and alignment
  • Fully document design for Engineers, Prop Artists, and Animators. Creatively solve system conflicts and troubleshoot technical limitations
  • Balance and tune gameplay to ensure the highest level of player engagement.
  • Communicate with Production to ensure all deadlines are met
  • Work with Design to create tools/workflow enhancements that can benefit the team as a whole through production.
  • Work with all teams to prototype and prove out the viability of content, whether it be tools or gameplay mechanics.

QUALIFICATIONS


  • A minimum of 3+ years AAA design.
  • A strong understanding of design principles and combat design. 
  • Professional experience working in UE4/UE5
  • Coding experience in Unreal Engine C++
  • Very Experienced with Scripting languages, and visual scripting languages. (Blueprint knowledge preferred)
  • A passion and hunger to make the best games.


Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

In California, the expected salary range for this position is $95,000-$131,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Don’t meet every single requirement? 

Studies have shown that women and people of color are less likely to apply at jobs unless they meet every single qualification.  At Krafton we are dedicated to building a diverse, inclusive, and authentic workplace, so if you’re excited about this role but your past experience doesn’t align perfectly with every qualification in the job description, we encourage you to apply anyway.  You might just be the right candidate for this or other roles.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

Top Skills

Blueprint
C++
Ue4
Ue5
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The Company
HQ: San Ramon, CA
214 Employees
Year Founded: 2019

What We Do

Driven by people. Inspired by challenges. Relentless to deliver creative excellence. At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be. Together with our partners at KRAFTON, Inc., our team is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team. To us excellence is not a skill, but an attitude!

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