Technical Designer - 4 Month Contract

Posted 3 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
80K-100K Annually
Senior level
Gaming
The Role
Prototype, implement, and iterate gameplay systems, investigative mechanics, narrative scripting, and scripted sequences in Unreal Engine 5 using Blueprint. Collaborate with cross-disciplinary teams, troubleshoot implementation issues, improve tools and pipelines, and support milestone estimates and delivery.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Technical Designer to join our growing studio. We have an exciting new project and are looking for a key contributor to help build and implement gameplay systems for a narrative-driven investigative game focused on player choice, exploration, and interactive storytelling.

Do you enjoy bridging design and engineering to bring compelling gameplay and narrative experiences to life? Have you designed, prototyped, and implemented gameplay systems, tools, or scripted content in Unreal Engine? Do you enjoy collaborating with designers, writers, artists, and programmers to create immersive, player-driven experiences? If so, this role could be a great fit.

Responsibilities

  • Prototype, implement, and iterate on gameplay systems, investigative mechanics, interactive objects, narrative events, scripted sequences, objectives, tutorial systems, and other player-facing content

  • Implement and maintain gameplay logic, progression systems, and narrative scripting using Unreal Engine 5 and Blueprint, ensuring reliable and scalable content implementation

  • Collaborate closely with narrative, design, art, and audio teams to bring interactive storytelling, player choices, and scripted gameplay moments to life

  • Work with engineers to improve technical workflows, gameplay tools, and content pipelines, helping designers efficiently implement and iterate on gameplay and narrative content

  • Identify, troubleshoot, and resolve gameplay, scripting, and implementation issues while maintaining performance, stability, and content quality

  • Work with producers and team leadership to estimate work, communicate progress, identify technical risks, and support successful milestone delivery

Requirements

  • A minimum of 5 years of experience in game development, including at least 2 years in a Technical Designer or equivalent gameplay implementation role

  • Strong proficiency with Unreal Engine 5, including Blueprint scripting, gameplay implementation, debugging, and working within complex gameplay systems and technical frameworks

  • Experience implementing gameplay systems, scripted events, interactive sequences, or narrative content directly in engine

  • Confidence working with modern scripting languages, gameplay logic, and state-driven systems

  • Experience shipping at least one title, ideally featuring narrative gameplay, exploration, adventure, or investigative mechanics

  • Self-motivated with the ability to thrive in a collaborative, fast-moving technical environment

  • Strong communication and interdisciplinary collaboration skills, with the ability to work effectively across design, narrative, engineering, art, and production

Pluses

  • Experience implementing branching dialogue, narrative scripting, quest systems, or investigative gameplay

  • Familiarity with cinematic pipelines, sequencing tools, or interactive storytelling workflows

  • Passion for crime fiction, investigative storytelling, and grounded, character-driven narrative games

  • An innovator's mindset with a passion for building robust gameplay systems and improving development workflows

  • Experience working closely with writers, narrative designers, or cinematic teams

  • Demonstrated passion for games, film, television, novels, podcasts, or other forms of narrative entertainment

Skills Required

  • Minimum 5 years of experience in game development, including at least 2 years in a Technical Designer or equivalent gameplay implementation role
  • Strong proficiency with Unreal Engine 5, including Blueprint scripting, gameplay implementation, and debugging
  • Experience implementing gameplay systems, scripted events, interactive sequences, or narrative content directly in engine
  • Confidence working with modern scripting languages, gameplay logic, and state-driven systems
  • Experience shipping at least one title, ideally featuring narrative gameplay, exploration, adventure, or investigative mechanics
  • Self-motivated and able to thrive in a collaborative, fast-moving technical environment
  • Strong communication and interdisciplinary collaboration skills across design, narrative, engineering, art, and production
  • Experience implementing branching dialogue, narrative scripting, quest systems, or investigative gameplay
  • Familiarity with cinematic pipelines, sequencing tools, or interactive storytelling workflows
  • Experience working closely with writers, narrative designers, or cinematic teams
  • Innovator mindset with passion for building robust gameplay systems and improving development workflows
  • Demonstrated passion for narrative entertainment (games, film, TV, novels, podcasts)
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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