Technical Designer (6-month contract)

Reposted 12 Days Ago
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Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
80K-100K Annually
Senior level
Gaming
The Role
The Technical Designer will prototype, implement, and iterate on gameplay content, collaborating with artists and engineers to enhance game design and workflows for a horror-based exploration game.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Technical Designer to join our growing studio.  We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a co-operative, horror based exploration game.


Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content?  If so, this role could be for you!

Responsibilities

  • Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing. 

  • Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.

  • Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints 

  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully

Requirements

  • A minimum of 5 years in game development, with at least 2 years of Technical Design experience

  • Confidence and familiarity with modern text based scripting languages

  • Shipped at least one product, ideally an exploration and/or horror game

  • Self direction and a proven ability to thrive in a highly dynamic and technical environment

  • Strong interdisciplinary collaboration skills, including verbal and written skills

Pluses

  • Experience developing or playing games with a cooperative gameplay focus

  • An innovator's heart, keen to create brand new things that haven't been done before

  • A love of contributing to high quality, rich gameplay experiences

  • Experience playing modern horror exploration games

  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)

Skills Required

  • A minimum of 5 years in game development
  • At least 2 years of Technical Design experience
  • Confidence and familiarity with modern text based scripting languages
  • Shipped at least one product, ideally an exploration and/or horror game
  • Strong interdisciplinary collaboration skills, including verbal and written skills
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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