Technical Artist, Course Creation Platform
Austin, TX | Engineering / Art | Full-time (Remote)
About GOLF+
GOLF+ is building the leading platform for off-course golf. What began as the premier VR golf experience is now evolving into a multi-platform ecosystem spanning VR, simulator golf, and flatscreen experiences, serving millions of golfers worldwide.
Since our launch in 2020, we have had over 2 million downloads and over 4 billion shots hit in the game. We are the official VR partner of the PGA TOUR, following investment from strategic partners including Ben Crenshaw, Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, and Mike Trout.
We are building best-in-class course creation tooling for GOLF+. This starts as a powerful internal toolset for our course design team and evolves into a Unity plugin/package that third-party designers can use to build and publish courses on the GOLF+ platform.
This is a rare opportunity to build developer tools that ship as a product. You will own the course creation pipeline end-to-end: designing the authoring experience, building scalable systems, and ultimately packaging it all into a polished external tool that opens up GOLF+ course creation to the world.
You will sit at the intersection of art and engineering, building powerful internal tools, improving production pipelines, and enabling artists to work more efficiently, while approaching technical challenges with a creative and artistically minded perspective. You will work directly with the studio Art Director and Course Team to shape the standard for digital golf course creation.
Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production
Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed
Develop scalable import pipelines and automation systems for course assets
Improve DCC-to-Unity workflows (Maya, Substance, Houdini, procedural tools)
Design systems that scale across dozens of courses and environments, not just one-off solutions
Architect the tooling for extensibility so it can be packaged as a Unity plugin for third-party course designers
Design intuitive UX and documentation for users outside the company
Build validation and quality-gating systems that ensure third-party courses meet platform performance and visual standards
Own plugin architecture decisions: packaging, versioning, distribution, and update workflows
Profile and optimize scenes, assets, and systems across target platforms (with a focus on Quest performance)
Ensure content pipelines produce performant results regardless of who builds the course
Collaborate with engineers on scalability and rendering strategies
Explore and implement AI-assisted workflows to accelerate course creation (procedural generation, AI-driven terrain/foliage placement, etc.)
Contribute to automation tooling and MCP-style integrations
Investigate LLM-driven tools to reduce production friction
Continuously evaluate new technologies to improve development speed and quality
RequirementsCore Technical Skills
4+ years of experience
Strong C# scripting skills for Unity tools and editor extensions
Experience building production-ready tools and pipelines, not just prototypes
Ability to design systems that scale, not just solve one-off problems
Python scripting for DCC tools (Maya, Houdini, etc.)
Strong experience building custom UI tools with a focus on artist/designer usability
Experience with Unity
Understanding of 3D content workflows and asset production pipelines
Ability to collaborate effectively with artists and engineers
A creative, problem-solving mindset with an eye for visual quality
Nice to Have
Experience shipping Unity plugins, packages, or developer-facing tools
Experience with UGC pipelines, modding tools, or content creation SDKs
Passion for golf, golf course architecture, or course design
Experience with real-time rendering (URP or HDRP)
Shader development experience (Shader Graph or HLSL)
Knowledge of VFX Graph or GPU-driven systems
Experience optimizing outdoor or foliage-heavy environments
Interest in AI or automation in game development
Experience with rigging, skinning, and animation workflow tools
Foundational 3D art skills and a strong visual eye
Experience working on VR games
Top Skills
What We Do
At GOLF+ we’re obsessed with bringing the joy of golf to as many people as possible. Whether you’ve been playing since you were a kid, like our co-founders, or are just getting started, we’re committed to enhancing your experience through the use of immersive technology, while staying true to the sport. We consider ourselves pioneers in the space and strongly encourage new ideas and experimentation. We’re constantly trying to push the limits and many of our ideas fail, which is totally fine. Moving fast and trying new things is par for the course. If you love tech and golf then this is the perfect place for you!
Gallery







