Technical Artist

Posted 6 Days Ago
Be an Early Applicant
New Westminster, BC
In-Office
Senior level
Gaming • Software
The Role
Create and maintain art pipelines, develop tools and shaders, support artists and engineers, optimize projects, and enhance visual quality in games.
Summary Generated by Built In

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2025, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Sr. Technical Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

As a Senior Technical Artist, you’ll be trusted with creating and maintaining the foundation in which we build our worlds and visual experiences from, setting and maintaining the standards for our pipeline, tools and processes that our art team can get behind and produce their very best. You’ll be working as a senior member of a Tech Art team, acting as a bridge between artists and programmers, defining efficient and clean pipelines, developing tools and shaders, covering gaps in expertise, helping to optimize the project, and promoting asset standards.

RESPONSIBILITIES

  • Help create art pipelines and assist in developing new techniques
  • Create and maintain tools to help artists and designers create content
  • Provide hands on support for artists and engineers in order to validate performance and standards
  • Review creative processes and identify opportunities for improvements
  • Solve challenging technical issues in the 3d asset pipeline
  • Create and optimize shaders in UE4’s node system as well as HLSL

REQUIREMENTS

  • Minimum 5 years experience in technical art related disciplines
  • Having shipped at least 1 title in a senior role.
  • Previous experience with industry standard game development software
  • A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
  • Previous experience with lighting and post processing
  • Self-motivated and proactive
  • Positive attitude, genuine team player
  • A great ability to think creatively and solve complex technical issues

DESIRABLE TRAITS

  • Expert in shader and tool development/maintenanc
  • Understanding of the realistic visual style of OWI games and a passion to push it to the next level.
  • e, including HLSL, blueprint, and UE4 shader nodes
  • Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance)
  • Knowledge of procedural tools and programs (Houdini, World Machine)
  • Excellent verbal and written communication skills
  • Good artistic skills including color and composition
  • Ability to work with technical documentation and write new documentation for developed tools and shaders
  • Knowledge of a high level of coding (C++ specifically)
  • Experience developing custom tools and scripts for content creation tools
  • Previous experience with landscape pipelines and/or skybox art
  • Passion for video games, and an extensive knowledge of different games across many genres and platforms.

This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.

This role offers:

  • Extended health and dental benefits
  • 2 weeks of paid vacation 
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. 


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Top Skills

3Ds Max
C++
Hlsl
Houdini
Maya
Photoshop
Substance
Unreal Engine
World Machine
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The Company
HQ: New Westminster, British Columbia
139 Employees
Year Founded: 2014

What We Do

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

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