Technical Artist

Posted 5 Days Ago
Be an Early Applicant
Hiring Remotely in Tokyo
In-Office or Remote
400K-600K
Mid level
Digital Media • Gaming • Software
The Role
Provide technical support for art production in game development, improve graphics quality, and enhance artist work efficiency using various technologies.
Summary Generated by Built In
Description
This position requires you to reside in Japan during your employment with Wizcorp.

Wizcorp is looking for Technical Artists to work on exciting multiplayer games targeting a variety of consoles and environments. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

Is this job for me? 👨‍🦰👩‍🦳🧑‍🦲

You have a few years of work experience working with Unreal Engine and who have released games on consoles. C++ needs to be your lingua franca, and you’re not afraid to deep-dive into the engine itself to make some improvements. Sounds like you?

Then this job is for you!

About Wizcorp 🦄🇯🇵🎮

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

How?

  • We get better every day. Our technical abilities should never limit our ideas.
  • We question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
  • We follow our moral compass. Our values guide our decisions.
  • We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.
  • We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.

Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.

Roles and Responsibilities 🛠️🧪✨

You will be involved in providing technical support for art production in game development.

  • Technology development to improve graphic quality
  • Propose and implement technical solutions to improve graphics.
  • Propose and implement technologies to improve the work efficiency of artists (designers).
Application process 🈸⚙️😊

① Online selection

We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.

② Interviews

We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.

③ Reference Checks

We conduct reference checks with your previous employers or professional contacts to better understand your experience and working style.

④ Offer

We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.

Onboarding process 🈴🗼🌅

We strive to make the onboarding process as smooth and worry-free as possible.

Upon acceptance of our offer, you will receive our working agreement and our rules of employment.

Ideally, we want you to join us within a month, but we can adjust to your current work situation.

On your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.

At Wizcorp, we grow together.

Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.

You can learn more about our career philosophy here:

Requirements
⭐ Experience ⭐
  • For Japan-based candidates: 3 or more years of practical experience in the fields of programming, art, and tool development, not just game development, and have a wealth of technical experience.
  • For overseas-based candidates: 7 or more years of practical experience in the fields of programming, art, and tool development, not just game development, and have a wealth of technical experience.
  • Experience in C++ and C#
  • Experience in asset/ VFX optimization
  • Experience in work related to graphic production using scripts on game middleware such as Unreal Engine and/or custom engines.
  • Those who have experience in creating art using DCC scripts or have improved the efficiency of art production
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)
👍 Welcome Conditions👍
  • Those who have experience creating art using VEX or Python on Houdini, or who have streamlined art production
Benefits

📍 Business hours and Location 📍

⏲ Flexibility in time

We all have different creative clocks, and you know yours better than we do.

We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.

🌎 Flexibility in location

Wizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.

We may require you to work onsite in specific occasions when using highly specialized equipment.

Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 ( )

You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.

👷 Employment Type 👷‍♀️

Permanent

💴 Salary 💴

The following tiers are currently in application for this position:

  • TA1: 400~450K/month (equivalent to 2-3 years of experience)
  • TA2: 450~550K/month (equivalent to 4-5 years of experience)
  • TA3: 550~600K/month (equivalent to 6-7 years of experience)

All new staff members’ initial salary will be based on experience and interview evaluation.

Includes a 6 months probation period. Salary is not affected nor changed during that period.

💹 Raises and bonuses 💹
  • You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.
  • Pay raises are awarded around October or November each year, in line with our budget and financial forecasting for the subsequent year.
  • We do not offer bonuses.
🈷️ Additional benefits 🈷️
  • Monthly allowance for home office equipment and supplies (15,000 JPY/month)
  • Private language tutoring (Japanese and/or English)
  • Commute fees (however, train passes are not reimbursed)
♨️ Holidays and vacations ♨️
  • Weekends and national holidays
  • Summer/winter vacation: 5 days per year (paid, applicable after the probation period)
  • Annual Paid Leave: 10 days per year (first year, following the probation period)
  • Bereavement/funeral leave
  • Sick leave: 5 days per year (paid, applicable after the probation period)
🤝 Welfare 🤝
  • Social insurance
  • Parental leave ()

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy .

Role Information: EN

Studio: Wizcorp

Location: APAC, Japan, Tokyo

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote

Top Skills

C#
C++
Unreal Engine
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond.

We bring to life digital content that entertains, connects, challenges and educates people worldwide.

Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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