Technical Artist

Posted 17 Days Ago
Be an Early Applicant
2 Locations
In-Office
Mid level
Artificial Intelligence • Information Technology • Software • Generative AI
The Role
Create compelling public-facing films, stills, social content, and interactive 3D prototypes showcasing SpAItial’s world models. Build Three.js experiences including Gaussian splat scenes, AR, and XR; direct, shoot, edit, composite, grade, and add VFX to visual artefacts. Own the company’s social presence, audience growth, creative community programs, and partner initiatives while collaborating closely with product engineers.
Summary Generated by Built In

SpAItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. We are moving beyond 2D pixels to build models that natively understand the geometry of our world, and redefining how industries from robotics and AR/VR to gaming and cinema create and interact with 3D environments.

We are looking for our first Technical Artist to create attention around SpAItial. Our models produce results worth staring at, and we need someone who can make that undeniable in public: short-form video, stills, and interactive demos that people stop for, published on X, LinkedIn, and YouTube at a steady cadence. You will take raw model outputs and make them look spectacular through camera, lighting, motion, VFX, and grade, and build 3D prototypes in Three.js, including AR and XR, that people can actually step into. A technical artist and prototyper, with a public social presence built on your own films, stills, and demos.

You sit next to our product engineers. You own the social presence that puts SpAItial in front of an audience, the artefacts that prove the models, and the prototypes that make the work felt.

We care far more about what you have made than where you have worked. Send us the account and the reel: films, stills, and demos that people remember, and an audience that comes back for the next one.

Responsibilities
  • Attention. Own how SpAItial shows up on X, LinkedIn, and YouTube: the cadence, the craft of each post, and the audience it builds. Turn our models and prototypes into work people stop for and share.

  • Video. Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels.

  • Prototypes. Build interactive 3D prototypes in Three.js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days. Unreal is welcome for heavier real-time work.

  • Creative community. Engage designers, architects, technical artists, and spatial computing practitioners, and help run creative partner programs, workshops, and jams.

  • Technical art. Craft beautiful artefacts from our models, designing camera paths, lighting, and composition so a reconstruction reads as a finished piece rather than a research dump.

  • Finishing. Composite, grade, and add VFX, and deliver the stills and sequences that make a result obvious in five seconds.

Key qualifications
  • 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role.

  • A track record of building an audience. You have grown a following by publishing your own films, stills, or demos, and you can shoot, cut, and post short-form video at a weekly cadence without a studio behind you.

  • A portfolio of things you made yourself, publicly visible. We will spend more time on your films, stills, and prototypes than on your CV.

  • Technical-artist craft on 3D content. You can take a scene or a splat and turn it into a finished artefact through camera, lighting, composition, and look development.

  • VFX know-how, including compositing, motion graphics, grading, and shot finishing in tools such as After Effects, Nuke, Fusion, Blender, or Houdini.

  • Able to prototype in Three.js well enough to ship an interactive 3D demo without a hand-off. Experience in Unreal is a strong plus.

  • High ownership and comfortable with ambiguity. You will be the first person in this role and you will define it.

Nice to have
  • An audience that already overlaps ours, in 3D, spatial computing, VFX, or creative technology.

  • Hands-on AR, XR, or headset work: WebXR, native mobile AR, or spatial computing on Vision Pro or Quest.

  • Familiarity with Gaussian splats, photogrammetry, or other captured 3D representations.

  • A background in design, architecture, industrial design, animation, or VFX, or another discipline that trains you to think spatially and in shots.

  • Strong visual design across typography, layout, colour, and motion, applied to web, decks, and launch materials.

  • Experience contributing to a brand identity, including type and motion systems.

  • Experience running community programs, hackathons, or creator partnerships.

At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.

 

Skills Required

  • 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role
  • Track record of building an audience by publishing original films, stills, or demos
  • Ability to shoot, edit, and publish short-form video weekly without studio support
  • Public portfolio of personally created films, stills, and prototypes
  • Technical-art expertise in camera, lighting, composition, and look development for 3D content
  • VFX experience including compositing, motion graphics, grading, and shot finishing
  • Experience with tools such as After Effects, Nuke, Fusion, Blender, or Houdini
  • Ability to prototype and ship interactive 3D demos in Three.js without handoff
  • High ownership and comfort working with ambiguity
  • Audience overlapping with 3D, spatial computing, VFX, or creative technology
  • Hands-on AR, XR, WebXR, native mobile AR, Vision Pro, or Quest experience
  • Familiarity with Gaussian splats, photogrammetry, or captured 3D representations
  • Background in design, architecture, industrial design, animation, or VFX
  • Strong visual design skills in typography, layout, color, and motion
  • Experience contributing to brand identity, type systems, or motion systems
  • Experience running community programs, hackathons, or creator partnerships
  • Unreal Engine experience
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The Company
HQ: London
14 Employees
Year Founded: 2024

What We Do

SpAItial is pioneering Spatial Foundation Models (SFMs), a groundbreaking AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. SFMs possess an intrinsic understanding of space-time, enabling transformative shifts in applications at the intersection of virtual and physical worlds. Unlike existing generative AI technologies such as LLMs, image, or video models, SFMs operate natively in physical space. This significantly advances their cognitive capabilities, which mimics human understanding. SFMs promise to revolutionize various applications across industries, from creating immersive virtual worlds for gaming and entertainment, to advancing CAD engineering and construction, to powering next-generation VR/AR experiences, and enabling sophisticated, physically-intelligent robotics.

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