Technical Artist

Posted 23 Days Ago
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Guildford, Surrey, England, GBR
Hybrid
Entry level
Gaming • Information Technology • Software
The Role
Technical Artist bridging art and engineering for an unannounced AAA game project. Responsibilities include solving technical art problems, optimizing asset workflows, mentoring artists, collaborating across departments, optimizing assets for performance and scalability, and ensuring reliable game systems. The role requires Unreal Engine and 3D software proficiency, scripting experience, knowledge of shaders, lighting and rendering, a shipped-game portfolio, and strong collaboration and problem-solving skills.
Summary Generated by Built In

The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.

The Role

As a Technical Artist, you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.

Day to day, you will be:

  • Creatively solving technical problems that benefit from a technical approach

  • Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content

  • Providing technical guidance and mentorship to our art teams

  • Collaborating with multiple departments to deliver key features

  • Optimizing game assets for performance and scalability

  • Ensuring high quality and reliability of the game systems

Requirements

What we’re looking to see on your CV:

  • A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results

  • Proven experience as a Technical Artist, and evidence of working on shipped titles

  • Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools

  • Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks

  • Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world

  • Excellent problem-solving skills and ability to work collaboratively in a team environment

  • A passion for games and a desire to create visually stunning experiences

Bonus points if you have;

  • C++ skills would be beneficial, but not essential

Benefits

What you can expect from us:

  • Flexible hybrid working

  • Holiday Accrual Scheme

  • International AAA game projects;

  • Access to cutting-edge hardware;

  • Discretionary bonus scheme

  • Private Healthcare Plan incl. Dental and Eye care

  • Pension Plan

  • Life Assurance

  • Employee Assistance Programme - Wellness Support

  • Regular Team Incentives and Social Events

We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.

 

We're unfortunately unable to provide visa sponsorship or relocation support for this role, so you'll need to be based in the UK with the Right to Work here.

Skills Required

  • Strong portfolio demonstrating artistic and technical skills and effective workflows
  • Proven experience as a Technical Artist
  • Experience working on shipped game titles
  • Proficiency in Unreal Engine, Maya, 3DS Max, or applicable tools
  • Experience with scripting languages such as C++, Python, or MEL
  • Strong understanding of shaders, lighting, and rendering techniques
  • Excellent problem-solving and collaborative teamwork skills
  • Passion for games and visually stunning experiences
  • C++ skills
  • Right to work in the UK without visa sponsorship
  • Ability to be based in the UK; relocation support is unavailable
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The Company
HQ: Guildford, England
64 Employees
Year Founded: 2016

What We Do

Stellar Entertainment’s mission is simple: to create & amaze. We strive to be the best at what we do and to deliver work of exceptionally high quality. Quite simply we don’t want to have to explain our work, we want it to speak for itself.

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