Technical Artist (World of Tanks Console)

Reposted 10 Days Ago
Be an Early Applicant
Hiring Remotely in Nicosia, CYP
Remote
Entry level
Gaming
The Role
Create in-game screenshots and renders, prepare basic 3D scenes, implement and optimize art assets in the game engine, develop tools/scripts and pipelines, author documentation, and provide technical guidance on shaders, materials, asset validation, and performance constraints.
Summary Generated by Built In
Job Overview

We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console. 

What will you do?
  • Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team

  • Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates

  • Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds

  • Build and maintain Substance Designer graphs and material templates used across the pipeline; support Substance Painter handoff and texture validation for console-ready PBR sets

  • Implement and integrate art content into the game engine using proprietary tools (Tank Importer, Forge), including game object templates, material assignments, texture setups, and XML configuration

  • Maintain shader, material, and asset validation workflows to catch issues before content hits console builds

  • Optimize art content for Xbox and PlayStation: LODs, texture memory, draw calls, and other platform-specific performance constraints

  • Contribute to pipeline documentation and provide technical guidance to artists on naming conventions, file structure, export rules, and engine requirements

  • Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets

  • Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers 
  • Professional proficiency in English

What are we looking for?
  • 3+ years of experience as a Technical Artist in game production, preferably on console titles

  • Strong scripting skills (Python, MaxScript, or similar) and comfort building practical production tools

  • Solid understanding of the game art pipeline: modeling, UVs, baking, PBR texturing, rigging, and engine implementation

  • Proficiency in Maya, 3ds Max, and/or Blender; working knowledge of Substance Painter, Substance Designer, and Photoshop

  • Experience integrating and validating assets in a proprietary or in-house game engine; comfortable working without off-the-shelf DCC-to-engine plugins

  • Good grasp of console platform constraints (Xbox, PlayStation): memory budgets, LOD strategy, shader cost, and build-time validation

  • Understanding of console optimization pipelines: how assets move from DCC through bake/export/import into builds with platform budgets enforced at each step

  • Experience with version control systems (Perforce, SVN, or similar)

  • Ability to read and maintain structured data (XML or equivalent) and debug configuration issues

  • Clear documentation habits and enough communication skills to unblock artists without slowing production

What additional skills will help you stand out?
  • Experience supporting vehicle or hard-surface asset pipelines

  • Familiarity with character pipelines: rigging validation, skinning checks, and engine-ready character setup

  • Familiarity with cloth pipeline workflows: simulation export, deformation, and in-engine cloth setup or troubleshooting

  • Familiarity with rigging and skinning workflows from a tooling or validation perspective

  • Understanding of BC/DXT texture compression formats and how compression choices affect visual quality and memory on console

  • Prior experience with proprietary game engines and custom import/editor tooling

  • Prior work on World of Tanks, World of Tanks Console, or similar vehicle-based titles

  • Hands-on experience profiling and fixing art-related performance issues on console hardware or dev kits

  • Knowledge of tank asset structure and how vehicle content is organized in a live-service game

  • Interest in World of Tanks Console gameplay and how content updates ship to players

Work mode
  • Hybrid (2-3 days of work from the office) 

  • This role is eligible for relocation & immigration support

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days annual leave (additional days based on years of service: up to 25 days) 

  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) 

  • Sick Leave (10 days top-up to statutory allowance per year)

  • Maternity Leave (18 weeks top-up to statutory allowance per case)

  • Career development and education opportunities within the company

  • English Language courses fully covered by the company upon Manager’s approval

  • Premium Private Health Care

  • Mental well-being program (iFeel)

  • Onsite gym and spa

  • Free parking close to the Nicosia offices, based on availability

  • Free drinks-equipped kitchen in every floor building

  • Eurobank benefits (if applicable)

  • Employee discounts (e.g. restaurants, bars, etc.)

  • Personal Gaming Account 

  • Onsite canteen with subsidized prices for food and drinks

  • Company events, Social Clubs

  • Seniority Awards  

  • Referral program - You can recommend the best talents to the company and receive a reward 

Please submit your CV in English to ensure smooth processing and review.
About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Skills Required

  • Basic skills in Photoshop
  • Basic skills in Figma
  • Basic skills in Maya
  • Basic skills in Blender
  • Ability to process large amounts of information
  • Fast learning (quick learner)
  • Submit CV in English
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The Company
HQ: Nicosia
3,928 Employees
Year Founded: 1998

What We Do

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 5,000+ employees in multiple offices around the world. Over 200 million players enjoy Wargaming’s titles, including the top-of-the-line projects World of Tanks, World of Warships, World of Tanks Console, and World of Warships Legends, across all major gaming platforms. Today, we also actively create mobile products within the MS-1 studio that develops colorful games for mobile and portable platforms. The team's portfolio includes the World of Tanks Blitz cross-platform shooter that has been downloaded more than 120 million times worldwide. A career with our company means always meeting interesting challenges and gaining valuable experience while working with world-class experts. Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

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