Technical Artist [VFX]

Reposted Yesterday
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Montréal, QC, CAN
In-Office
Mid level
Gaming
The Role
The Technical Artist will design, implement, and optimize VFX systems using Unreal Engine, collaborating with various teams to enhance gameplay visuals.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do 

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay 
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions 
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects 
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets 
  • Optimize effects using LOD, pooling, and instancing strategies 
  • Define, improve, and document VFX pipelines and tools to accelerate iteration 
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness

Qualifications

What you bring to the team 

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders 
  • Understanding of performance optimization for real-time and multiplayer games 
  • Ability to work directly in the editor and debug effects in gameplay context 
  • Comfort collaborating across disciplines in a production environment 
  • Ownership mindset and pride in delivering reliable, playable effects 
  • Ability to balance visual quality with technical constraints 
  • Clear communication and documentation skills

What to send our way 

  • Your CV highlighting relevant skills and experiences 
  • Optional: a portfolio or project links showcasing your work in Technical Art

Skills Required

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders
  • Understanding of performance optimization for real-time and multiplayer games
  • Ability to work directly in the editor and debug effects in gameplay context
  • Comfort collaborating across disciplines in a production environment
  • Ownership mindset and pride in delivering reliable, playable effects
  • Ability to balance visual quality with technical constraints
  • Clear communication and documentation skills

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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