Technical Artist, VFX

Reposted 4 Days Ago
Be an Early Applicant
Warsaw, Warszawa, Masovian
In-Office
Senior level
Gaming
The Role
As a Technical Artist (VFX), you'll develop shaders, optimize VFX, mentor teammates, and collaborate on tools and workflows within Unreal Engine 5 for game development.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Technical Artist (VFX) to join our team working on The Witcher 4. In this role, you'll bridge the gap between art and tech, helping to shape the visual language of the game through advanced shaders, gameplay-reactive effects, and streamlined workflows. You’ll collaborate closely with artists, engineers, and Epic Games to push what’s possible in Unreal Engine.

If you're excited by technical challenges, love empowering others through tools, and want to leave your mark on a visually iconic experience — we’d love to hear from you.

Daily Responsibilities

  • Closely collaborate with VFX team to create shaders and VFX systems.
  • Develop tools and workflows in Unreal Engine and DCC apps to support artists.
  • Collaborate with engineers and Epic Games to implement new engine features.
  • Mentor teammates and help foster a curious, collaborative, and inclusive tech art culture.
  • Import and integrate VFX assets into the game engine, ensuring they function smoothly in gameplay.
  • Profile, test, and optimize visual effects to meet GPU and CPU performance standards.
  • Ensure all visual effects meet technical, performance, and visual quality standards.
  • Troubleshoot rendering, shader, and pipeline issues throughout development.

Qualifications

  • Min. 5 years of experience or a strong track record in a technical art role within game development.
  • Proficiency with Unreal Engine 5, including shader development and system integration.
  • Experience with 3D content creation tools (e.g. Blender, Autodesk Maya, Substance Painter).
  • Tool development experience using C++ and/or Python.
  • Proven ability to solve complex technical challenges and debug with precision.
  • Comfortable working both independently and with others on technically and creatively meaningful projects.
  • Ability to collaborate across disciplines and clearly communicate technical concepts in a variety of formats.
  • Strong written and spoken English communication skills.

Nice to Have

  • Experience in procedural content creation in Houdini.
  • Experience with Blueprint scripting in Unreal Engine.

Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills.

Additional Information

Working mode

  • Office-First: working primarily from the Warsaw office. Our team works primarily from our Warsaw office, so we give priority to candidates who are open to relocating to Poland.
  • For selected roles, remote work from within Europe may be considered.

Relocation Support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it’s all covered. 
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.

Health & Well-Being

  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual budget for medical expenses (for those working outside Poland).
  • Psychological and psychiatrist care — free mental health support and various well-being webinars.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, and paid sick leave.
  • Gym Membership Reimbursement.
  • Menstrual Leave — employees who menstruate can take one extra day off each month when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8 and 10 AM (CET).
  • REDs have access to the cafeteria platform through which they can receive vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Training, lectures and courses — internal workshops, external training for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​our canteens offer a range of healthy meals.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has  electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

Top Skills

Autodesk Maya
Blender
C++
Houdini
Python
Substance Painter
Unreal Engine 5
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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