Technical Artist - VFX

Posted 7 Hours Ago
Be an Early Applicant
Melbourne, Victoria
Mid level
Digital Media • Gaming • Software
The Role
As a Technical Artist, you will help build tools and workflows to support art creation, optimize assets, and develop processes while collaborating with engineers. Your role includes creating art assets, maintaining technical documentation, and sharing best practices with the team.
Summary Generated by Built In

Description

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way. 

Keywords Studios Australia, consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. Whilst we're backed by a highly successful global parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you. 

Job Description

As a Technical Artist with Tantalus, your role is to help build and deliver key tools, pipelines and workflows to support art creation, while also contributing to the art on projects in your domain of expertise.

  • Create or re-invent art assets in your area of expertise (eg: shaders, lighting, VFX, rigging).
  • Confidently communicate with other disciplines, in particular engineering, to facilitate solutions that push the project forward.
  • Support art content production by advancing art pipelines, workflows and methodologies.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
  • Asset optimisation, integration, performance profiling and validation.
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
  • Create and maintain technical documentation.
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed.
Requirements

Expectations

  • Proactively identify problems and propose, test and document solutions.
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
  • Share learnings and best practices, workflows and new tools with the wider team.
  • Be available for technical support for the art team.
  • Actively demonstrate a desire to learn and grow professionally.
  • Contribute towards a positive and supportive company culture.
  • Experience in art content creation.
  • Strong attention to detail, able to multi-task and adapt to change.
  • Artistic eye and solid understanding of art or animation pipelines.
  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
  • Current development experience with Unity, UE4 or UE5.
  • Skills and interest in one or more areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX / Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling.
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
  • Strong time management and problem-solving skills.
  • Effective communication skills.

Bonus Skills

  • Experience in AAA game development
  • Familiarity with Maya API
  • Experience with Houdini and Substance Designer
  • Experience with console development – Nintendo Switch, PlayStation and XBox
  • Traditional art / drawing / painting / photography skills
Benefits
Additional Information

If you'd like to know more about Keywords Studios we recommend visiting our corporate site 

Our recruitment process typically consists of an initial review of your application and if suitable followed with a Teams or Phone interview. For those selected to progress further it may include an online assessment, and two interviews which can be conducted onsite or remote. 

All applications will be responded to within five to ten business days where possible. For those who make it to interview stage, feedback will also be provided.

As part of our ongoing efforts to improve our candidate experience, we do randomly select individuals to participate in a very short, anonymous, survey. Your feedback is important to us and we appreciate your time providing this. 

Should you wish to discuss Keywords Studios and our opportunities prior to making an application please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible. Please note Stan is based in Perth, Western Australia. 

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy 

Role Information: EN

Studio: Tantalus

Location: Melbourne, Australia

Area of Work: Art Services, Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

Top Skills

C#
C++
Hlsl
Maxscript
Mel
Python
The Company
HQ: Dublin, Dublin
4,788 Employees
Hybrid Workplace
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond.

We bring to life digital content that entertains, connects, challenges and educates people worldwide.

Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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