Technical Artist (Unreal)

Sorry, this job was removed at 02:17 p.m. (CST) on Monday, Apr 20, 2026
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6 Locations
In-Office or Remote
Gaming • Information Technology • Software • Cybersecurity
The Role

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We produce our industry-leading results by constantly staying at the forefront of modern technology and cutting-edge processes and practices. The best of Magic Media’s teams are known for their strong initiative, not just in taking care of their day-to-day responsibilities but in helping identify ways to build, grow, and improve.

What you will do:

  • Develop, maintain, and optimize materials, shaders, and VFX in Unreal Engine.
  • Own optimization workflows across the project (rendering, shaders, memory, lighting, asset streaming, etc.)
  • Build tools, blueprints, and scripts that improve artist workflows and efficiency.
  • Work across multiple disciplines in Unreal.
  • Debug technical issues across content, performance, and pipelines.
  • Write and maintain documentation for tools, procedures, and best practices across pipelines, tools, and procedures.
  • Work with Art, Engineering, and Design teams to ensure assets meet real-time performance targets.
  • Stay on top of current technology in Unreal.

Requirements
  • 5+ years experience as a Technical Artist or similar role in real-time projects.
  • Expert-level proficiency in Unreal Engine (UE4/UE5).
  • Strong proficiency in debugging and troubleshooting systems.
  • Deep understanding of performance optimization (GPU/CPU profiling, LODs, shader complexity, draw call reduction, memory optimization).
  • Strong experience authoring complex shaders/materials.
  • Excellent communication, interpersonal, and documentation skills.
  • Ability to work well under pressure and with deadlines.
  • Proactive and self-directed.

Desirable pluses:

  • Solid understanding of HLSL or GLSL shader language.
  • Strong Foundation in 3d math.
  • Experience with Niagara VFX systems.
  • Knowledge of character/rigging technical workflows.
  • Experience in simulation systems and tools in Maya and Houdini.
  • Understanding procedural workflows.
  • Experience with Machine Learning, and AI.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.

Benefits
  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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The Company
Canada
436 Employees

What We Do

Magic Media is an international tech group powered by building creativity and protecting innovation. We are home to an expansive group of professionals and industry-leading experts across all avenues from interactive entertainment, software, application and game development to cybersecurity, VFX, art and animation. [email protected]

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