Technical Artist (On-Site - Guadalajara Based)

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Guadalajara, Jalisco
Artificial Intelligence • Edtech • Gaming • Kids + Family
The Role

Company Overview:

Age of Learning®is the leading developer of engaging and effective Pre-K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winningABCmouse.com®Early Learning Academy, as well as the adaptive, personalized school solutions,My Math Academy®,My Reading Academy®, andMy Reading Academy Español. Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. 


Summary:


We are seeking a skilled and detail-oriented Technical Artist to join our EdTech production team. This role

bridges the gap between art and technology, ensuring the successful implementation of final art assets in web

and mobile applications for consumer and school-based digital products. The Technical Artist will be responsible

for defining asset requirements, developing methodologies, and creating guidelines that optimize art assets for

performance and usability. Additionally, this role will track technical details, facilitate cross-discipline

communication, and contribute to the overall aesthetic and functional success of our digital learning experiences.

Come join us in our effort to deliver a best-in-class, cross-platform product that delights and enlightens children

and their parents around the world.

Responsibilities:

  • Provide aid to Designers in the creation and hand-off of production-ready art and animation assets
  • Help establish standards, conventions, best practices for asset creation and integration workflow
  • Manage optimization/best practices
  • Create and maintain art production templates covering wide-ranging needs
  • Research software tools that can help enable art production
  • Diagnose problems related to asset preparation and quickly deliver solutions
  • Be the development team's main contact on the art and design teams when asset integration or performance questions arise
  • Review assets relative to technical and integration requirements before hand-off
  • Facilitate production-related communication between the engineers, designers, and artists
  • Be sufficiently versed in the technology to advise artists and designers on opportunities and limitations affecting design decisions
  • Work with 2D/3D artists to prepare working files for integration into game engine including animations, visual effects, static objects, textures, and rigged characters
  • Experience building UI prefabs using Unity components
  • Work to optimize and streamline the art pipeline
  • Oversee and manage art-related performance issues and technical budgeting
  • Create and manage tools to expedite the production process
  • Partner with Leads to ensure product vision and quality benchmarks are met
  • Stay current with industry trends and technical advancements used in game development

Required Qualifications:

  • Bilingual English/Business Spanish
  • 2+ years of experience as a Technical Artist, preferably in EdTech, gaming, or interactive media
  • Familiarity with custom shaders or shader plugins (like shader forge, shader graph)
  • Experience working in a fast-paced environment that requires rapid project turnaround and frequent priority shifts
  • Experience writing custom tools to aid in pipeline efficiency
  • Familiarity with at least one scripting language (such as C#, Python, C++) for automation and tool development
  • Experience optimizing assets for web and mobile applications, including texture compression, mesh reduction, and performance profiling
  • Knowledge of device formats and limitations
  • Adept at balancing trade-offs between quality and performance
  • Strong verbal and written communication skills for both design and engineer audiences
  • Team player, accommodates change easily
  • Agile at navigating multiple projects
  • Self-motivated, proactive, and detailed oriented
  • Able to manage time and schedules efficiently

Preferred Qualifications:

  • Experience working in a scrum/kanban/agile environment
  • Experience with Python, MEL, JavaScript and C#
  • Experience in 2.5D Art style pipelines
  • Familiar with version control software (like Gitlab, SourceTree)
  • Experience rigging and skinning
  • Experience creating VFX with engine particle tools
  • Ability to write custom shaders
  • Able to make rough prototype games to demonstrate game design
  • Knowledge of Rive or Spine animation and flutter frameworks
  • Good understanding of technical and artistic pipelines on required skills

An Equal Opportunity Employer

Age of Learning, Inc. (the “Company”) is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally-recognized protected basis under federal, state or local laws, regulations or ordinances.

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The Company
HQ: Glendale, CA
662 Employees
Year Founded: 2007

What We Do

Age of Learning is a leading education technology innovator based in Glendale, California, with a talented team of 500+ individuals comprised of nationally renowned educators, curriculum experts, designers, animators, engineers, and more. We develop engaging, effective digital learning technology and content to help children build a strong foundation for academic success.

Our flagship product, ABCmouse.com Early Learning Academy, is a comprehensive curriculum and the #1 brand in kids’ education. To date, more than 30 million children worldwide have completed over 6.8 billion Learning Activities on ABCmouse. In 2019, Age of Learning launched Adventure Academy, the first massively multiplayer online (MMO) game designed specifically to help elementary- and middle-school-aged children learn. It features thousands of engaging Learning Activities—including games, books, original animated and live action series, and more—in a fun and safe virtual world. And in 2021, we launched My Math Academy, a groundbreaking personalized, adaptive digital learning system (available for schools) that individualizes math instruction for every child through AI-driven technology. Other Age of Learning programs include immersive English language learning products for children in China and Japan and ReadingIQ, a digital library and literacy platform.

We are committed to helping all children succeed. Through the Age of Learning Foundation, we make our research-proven educational products available at no cost to millions of children in need through schools, libraries, Head Start programs, community centers, and other governmental and non-governmental organizations. Our work has served communities on 5 continents and continues to grow today.

As we expand our global reach and increase the educational impact of our programs, we’re looking for passionate, ambitious, and collaborative leaders to become a part of our growing team.

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