Technical Artist [PCG & Houdini]

Reposted 19 Hours Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Mid level
Gaming
The Role
In this role, you will design, implement, and maintain procedural content generation systems using Houdini and Unreal Engine for scalable environments.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.

What you’ll do

  • Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create, optimize, and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets performance, stability, and runtime constraints.
  • Own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.
  • Collaborate with art and design teams to maintain artistic coherence and strong playability.
  • Take end-to-end ownership of PCG tools, including documentation, usability, and long-term maintainability.

Qualifications

What you bring to the team

  • Strong experience with procedural workflows in Houdini and Unreal Engine.
  • Solid understanding of real-time rendering constraints and performance optimization.
  • Ability to design robust and scalable systems suitable for production environments.
  • Strong problem-solving skills and comfort debugging complex technical setups.
  • Experience collaborating across art, design, and programming disciplines.
  • Clear communication skills to explain technical concepts to diverse teams.
  • A portfolio or project examples demonstrating procedural systems, tools, or pipelines.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to tools, technical demos, or project work relevant to the Technical Artist role

Skills Required

  • Strong experience with procedural workflows in Houdini and Unreal Engine
  • Solid understanding of real-time rendering constraints and performance optimization
  • Ability to design robust and scalable systems suitable for production environments
  • Strong problem-solving skills and comfort debugging complex technical setups
  • Experience collaborating across art, design, and programming disciplines
  • Clear communication skills to explain technical concepts to diverse teams
  • A portfolio or project examples demonstrating procedural systems, tools, or pipelines

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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