Technical Artist – Isometric Strategy Title (12-month contract)

Posted 14 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
85K-115K Annually
Mid level
Gaming
The Role
The Technical Artist will optimize an existing game, improve assets, support the animation and modeling teams, and bridge art and engineering efforts while developing shaders and maintaining documentation.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

  • Working as the embedded TA on a Proprietary Engine 

  • Performing Optimisation work and improving framerate stability

  • Coming up with quality solutions within technical constraints

  • Providing the animation, modeling, texturing and FX team with TA and implementation support

  • Performing with minimum supervision, working well in a small team, and taking ownership for problems  whilst collaborating towards solutions

  • Acting as a bridge between Art, Engineering and the game engine

  • Authoring understandable documentation for tool and production pipelines

Requirements

  • A basic understanding of the VFX production pipeline/tools/etc

  • Understanding of shader development

  • Understanding of asset management

  • Initiative for creative problem solving and unorthodox solutions

  • Familiarity with game asset building 

  • C++ Experience

Pluses

  • Experience with Profiling and Performance (with GPU vendor tools)

  • Understanding of particle systems and effects animation would be nice

  • Experience with or knowledgeable of working in proprietary engines

  • P4V and Github experience

  • Experience working in the Real Time Strategy genre

Skills Required

  • Understanding of shader development
  • Understanding of asset management
  • C++ Experience
  • Familiarity with game asset building
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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