Responsibilities
Working as the embedded TA on a Proprietary Engine
Performing Optimisation work and improving framerate stability
Coming up with quality solutions within technical constraints
Providing the animation, modeling, texturing and FX team with TA and implementation support
Performing with minimum supervision, working well in a small team, and taking ownership for problems whilst collaborating towards solutions
Acting as a bridge between Art, Engineering and the game engine
Authoring understandable documentation for tool and production pipelines
Requirements
A basic understanding of the VFX production pipeline/tools/etc
Understanding of shader development
Understanding of asset management
Initiative for creative problem solving and unorthodox solutions
Familiarity with game asset building
C++ Experience
Pluses
Experience with Profiling and Performance (with GPU vendor tools)
Understanding of particle systems and effects animation would be nice
Experience with or knowledgeable of working in proprietary engines
P4V and Github experience
Experience working in the Real Time Strategy genre
Skills Required
- Understanding of shader development
- Understanding of asset management
- C++ Experience
- Familiarity with game asset building
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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