Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction !
Description du posteYou will be joining the Technical Artists team and working under the responsibility of the Art Technical Director. You are in direct contact with the artistic teams.
As a Technical Artist, your missions are the following:
- Be the daily support of the teams working on World Building (Art and Design) to follow the mandate of the maps produced in the studio.
- Identify, analyse and address bugs/problems blocking production and follow their resolution.
- Monitor performance
- Assist team members in performing their tasks more efficiently
- Technical monitoring of Assets in the engine
- Ensure quality reporting on global actions concerning the world and the maps produced by our teams.
- Shader creation
QualificationsYou have a first experience as a Technical Artist, ideally on a AAA or AA production.
- You have worked on various topics around world building such as level art, lighting, props, level design etc..
- You are able to use at least one 3D modelling software (3DS Max, Substance Designer, Maya, Blender...)
- You have significant experience on a game engine (Unreal Engine, Unity, other proprietary engine etc...) as well as a comprehensive understanding of the art workflow and pipeline
- You are versatile and have a real understanding of world building, with a strong spirit of synthesis and interpersonal skills that allows you to work effectively in a team and get your ideas across.
- You have visual scripting experience.
- You have the ability to work in an international context and to communicate daily in English
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Skills Required
- First experience as a Technical Artist
- Experience on AAA or AA production
- Hands-on experience with world building: level art, lighting, props, level design
- Proficiency with at least one 3D modelling/authoring tool (3DS Max, Substance Designer, Maya, Blender)
- Significant experience with a game engine (Unreal Engine, Unity, or proprietary engines) and art pipeline knowledge
- Visual scripting experience
- Shader creation skills
- Ability to debug, identify and follow resolution of production-blocking issues
- Ability to work in an international context and communicate daily in English
- Strong interpersonal skills and ability to help teammates improve efficiency
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.







