Technical Artist - Animation

Posted 2 Days Ago
Be an Early Applicant
3 Locations
In-Office or Remote
Entry level
Digital Media • Gaming • Software
The Role
The Technical Artist - Animation will bridge art and engineering, focus on animation R&D, build tools for animators, and resolve animation issues.
Summary Generated by Built In

Keywords Studios Singapore is currently looking to expand its team. We're currently calling for expressions of interest from AAA, experienced Technical Animation Artists. These opportunities can be located in either Singapore (Preferred - Hybrid), Malaysia, or Indonesia (Remote). This is a permanent, full time position.

Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top selling titles on console and PC. We've secured an exciting AAA IP project and anticipating further project announcements early in 2026. You'll get to work alongside Matt Bell our Studio Art Director who's previously worked with Krome Studios, Ubisoft, and Bandai Namco.


Requirements

The Animation Technical Artist plays a key role in bridging art and engineering to bring characters, creatures, and animated worlds to life. This role contributes to animation-driven R&D, builds tools and pipelines that empower animators, and ensures high-quality, performant character systems across the studio’s projects.

An Technical Animation Artist at Keywords Studios:

Collaboration & Support

  • Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content.
  • Translate the technical requirements of the animation team into actionable solutions for engineering and pipeline teams.
  • Diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.

Rigging, Simulation & Animation Systems

  • Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets.
  • Implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions.
  • Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.
  • Integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets.

Tools, Pipelines & Optimisation

  • Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality.
  • Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.
  • Profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints.
  • Participate in cross-discipline R&D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.
Requirements

Programming & Scripting

  • Experience with: Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity)
  • Understanding of runtime animation systems, rig solvers, and physics components
  • Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&D

Skills

  • Character & Creature Rigging
  • Cloth / Hair / Ragdoll / Physics Setup
  • Animation Pipeline Development
  • Procedural Animation & Secondary Motion
  • Performance Profiling & Optimisation
  • Motion Capture Integration
  • Tool & Workflow Development

Software / Tools

  • Unreal Engine (Control Rig, Physics, Animation Blueprints)
  • Unity (Mecanim, Animation Rigging Package, DOTS animation optional)
  • Maya, 3DS Max (rigging, scripting, tool creation)
  • Houdini (procedural rigs, physics, motion tools a bonus)
  • Perforce, Git, plus standard DCC tools such as Photoshop, Substance.

Benefits

Only those with relevant working rights for Singapore, Malaysia, and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: APAC, Singapore, Malaysia, Indonesia

Area of Work: Art

Service: Create

Employment Type: Permanent

Working Pattern: Full Time, In-Office

Top Skills

3Ds Max
Blueprints
C#
Git
Houdini
Maxscript
Maya
Mel
Perforce
Photoshop
Pymel
Python
Substance
Unity
Unreal Engine
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond.

We bring to life digital content that entertains, connects, challenges and educates people worldwide.

Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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