Technical Artist (AI Tools & Pipeline)

Sorry, this job was removed at 06:48 p.m. (UTC) on Monday, Oct 26, 2026
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Boulder, CO, USA
In-Office
Entry level
Gaming • Design
Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.
The Role
Audit art and design workflows, identify appropriate AI applications, prototype and integrate AI tools, build pipeline tooling with Python or engine-specific systems, and guide artists, designers, and engineers on production-ready AI usage while protecting creative quality.
Summary Generated by Built In
AI Technical Artist

This is a ~30 hour/week contract position.

Analyze the current pain points and rote implementation aspects of our design and art pipelines, then utilize AI, scripting, and tooling to help creative minds focus on creative work.


Core Responsibilities
  • Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality or creativity
  • Prototype, evaluate, and integrate AI tools into pipelines when and where it makes sense, setting clear guardrails for when and when not to use them
  • Partner with artists, designers, and engineers to continuously iterate on tooling while protecting craft and discipline skills
  • Help champion a forward-looking AI vision for future studio work, from tooling strategy to content pipeline possibilities
  • Stay ahead of a fast-moving field, continuously assessing new models and techniques and translating them into practical, production-ready recommendations
Required Experience
  • Shipped titles as a technical artist, AI artist, or similar hybrid art/engineering role
  • Hands-on fluency with modern AI tooling (3D pipeline, animation, and/or LLM-based) and integrating them into real production pipelines and shipped product
  • Strong artistic eye and the judgment to distinguish where AI elevates quality versus where it erodes it
  • Comfort scripting and building tools (Python, or engine-specific tooling) to connect AI systems into existing workflows
  • Proven ability to influence and educate cross-functional teams, not just build in isolation
  • Familiarity with Unity and Maya
Bonus Experience
  • Background in stylized, character-driven, or cozy/social game art
  • A public body of work (talks, writing, demos, or experiments) showing genuine vision for AI in games
Hours & Expectations

This is a 3 - 6 month initial contract with opportunities for extension depending on project status and work compatibility. We expect 30-40 hours a week most weeks. 

Help Enrich Our World

We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications. 

Transparency in AI Usage

If you’re using ChatGPT or other AI to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren’t, please let us know your favorite pop culture creature then, too). We consider transparency in AI usage important. (We used it to help with this req, for instance!)

Skills Required

  • Shipped titles as a technical artist, AI artist, or similar hybrid art and engineering professional
  • Hands-on experience with modern AI tooling for 3D pipelines, animation, or LLM-based workflows
  • Experience integrating AI tools into production pipelines and shipped products
  • Strong artistic judgment and ability to assess when AI improves or harms quality
  • Ability to script and build tools using Python or engine-specific tooling
  • Ability to influence and educate cross-functional teams
  • Familiarity with Unity and Maya
  • Background in stylized, character-driven, or cozy/social game art
  • Public body of work demonstrating vision for AI in games

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The Company
HQ: Boulder, Colorado
61 Employees

What We Do

Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.

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