Technical Artist (5-month Contract)

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
85K-115K Annually
Junior
Gaming
The Role
Bridge art and engineering to integrate and optimize real-time assets in Unreal Engine 5. Build tools and workflows, support artists across animation, modeling, texturing, FX, and destruction, identify and resolve visual or performance issues, and document pipelines. Own technical challenges and improve artist productivity.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter.

Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities

  •  Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems

  • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions

  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality

  • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines

  • Help identify visual or performance issues and devise high-quality solutions within technical constraints

  • Contribute to the development and maintenance of art pipelines and production processes

  • Generate clear, concise documentation for tools, workflows, and pipelines

  • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements

Requirements

  • At least 2 years of experience with Unreal Engine as a TA

  • Strong understanding of real-time content development and game art pipelines

  • Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine

  • Experience supporting or developing production tools and workflows

  • Some programming or scripting experience (eg. C++, C#, Python, or similar)

  • Understanding of asset management and version control practices

  • Familiarity with animation rigs and game animation systems

  • Experience working with DCC tools such as Maya

  • Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses

  • Understanding of shader development and material systems

  • Experience with particle systems and real-time visual effects

  • Knowledge of performance profiling and optimization for real-time content

  • Experience with Perforce (P4V)

  • Experience with real-time destruction systems like Unreal Chaos

Skills Required

  • At least 2 years of experience with Unreal Engine as a Technical Artist
  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency in one or more art disciplines (animation, modeling, texturing, FX)
  • Experience supporting or developing production tools and workflows
  • Some programming or scripting experience (C++, C#, Python, or similar)
  • Understanding of asset management and version control practices
  • Familiarity with animation rigs and game animation systems
  • Experience working with DCC tools such as Maya
  • Strong problem-solving skills, curiosity, and a collaborative mindset
  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Experience with real-time destruction systems like Unreal Chaos
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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