PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
Responsibilities- 协助处理基础 TA 工作,承接现有团队的日常支持需求;
- 参与 PCG(程序化内容生成)与工具开发的探索性工作,在指导下完成小规模工具与脚本;
- 配合美术团队,深入了解美术全流程与质量标准;
- 在实践中积累经验,逐步独立承担模块。
- 在校生或应届生,能保证5天/周、连续 6 个月以上到岗,实习结束优异者可转正;
- 熟悉 Unreal Engine,了解基本操作与资产流程;
- 熟练使用至少一款 DCC 工具(Maya / 3ds Max / Blender 等);
- 有 Python 或 C++ 学习经历,具备基本编程能力:能独立写出可运行的脚本或小工具;
- 对 AI 技术有兴趣,愿意探索其在美术流程中的应用;
- 具有较强的学习能力与自驱动力。
加分项:
- 有 PCG 相关实践:Houdini / HDA / VEX,或 UE5 PCG Framework;
- 自发写过脚本解决自己或同学的重复劳动,并能讲清思路;
- 有个人作品集、GitHub、技术博客或课程项目可展示;
- 了解材质/Shader、渲染管线或美术资源优化;
- 有美术质量检查(QC)、流程规范相关经历。
Skills Required
- Current student or recent graduate
- Available five days per week for at least six consecutive months
- Familiarity with Unreal Engine, including basic operations and asset workflows
- Proficiency with at least one DCC tool such as Maya, 3ds Max, or Blender
- Learning experience with Python or C++ and basic programming ability to independently create runnable scripts or small tools
- Interest in AI technology and willingness to explore its use in art workflows
- Strong learning ability and self-motivation
- Experience with Houdini, HDA, VEX, or the UE5 PCG Framework
- Self-created scripts for automating repetitive work
- Portfolio, GitHub, technical blog, or course project
- Knowledge of materials, shaders, rendering pipelines, or art asset optimization
- Experience with art quality control or workflow standards
Virtuos Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Virtuos and has not been reviewed or approved by Virtuos.
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Strong & Reliable Incentives — Annual bonuses commonly accompany base pay, providing an extra earning component. This recurring structure is highlighted as part of the compensation package.
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Leave & Time Off Breadth — Additional annual leave is explicitly promoted, and overtime is described as less forced or more manageable than at traditional crunch-heavy studios. This supports a more sustainable workload rhythm.
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Wellbeing & Lifestyle Benefits — Hybrid or flexible working setups and amenities like office snack bars are included as everyday perks. These features add comfort even when the broader package is seen as standard.
Virtuos Insights
What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.







