Technical Art Director - Dungeons&Dragons

Posted Yesterday
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Barcelona, Cataluña
Senior level
Gaming
The Role
As a Technical Art Director at Gameloft, you will manage art content pipelines, oversee generation processes, and facilitate collaboration among teams for the Dungeons & Dragons video game. Your role includes ensuring artistic performance, resolving workflow issues, mentoring the team, and integrating innovative technologies into art processes.
Summary Generated by Built In

Company Description

About Gameloft

Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
All trademarks referenced above are owned by their respective trademark owners.

Job Description

Based in our Barcelona Studio, join the talented team in Montréal and embark on a unique gaming adventure! We are looking for a passionate Technical Art Director to bring their skills to our Dungeons & Dragons® PC/Console video game project. This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally. As a Technical Art Director, you will work closely with art, technical and creative directors to bring our creative vision to life. You will oversee tech art pipelines and look development, while facilitating cross-team development and collaboration throughout all development phases.

Main responsibilities:

• Take ownership of art content pipelines and ensure their efficiency.

• Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.

• Work with our Art team to maintain performance & memory budgets across all platforms.

• Bridge between programmers and artists to ensure cross-disciplinary conversations.

• Work with technical artists and 3D programmers to develop rendering features and shaders.

• Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.

• Evaluate, adopt, and mentor the team on innovative technologies and processes.

• Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.

• Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.

• Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.

Qualifications

• At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position

 • In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering

• Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)

• Experience with game engines such as Unreal, Unity, or modern proprietary engines

• A keen eye for visual quality and strong aesthetic judgment

• Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine

• Solid understanding of 3D math and related concepts

• Strong grasp of asset management and sharing best practices

• Creative problem-solving skills to tackle technical challenges

• Excellent communication abilities to bridge the gap between artists and software engineers

• A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience

• Proven experience leading tech art for a AAA title

Additional Information

Why Join the World of Gameloft?

  • Because you want to be part of an exceptional experience within a company that is constantly growing!
  • Because you want to work with talented people who are industry pioneers!
  • Because you want to be part of an international environment with daily contact with other countries & cultures!
  • Because you want to work in an inclusive equal opportunity workplace!
  • Or, just because you’re looking for a great place to work!

Benefits:

  • Permanent contract, full-time job with excellent Social Benefits.
  • 25 vacation days per year + Birthday day off.
  • Private medical health insurance.
  • Flexible compensation with Ticket Restaurant Card.
  • Free language courses.
  • Flexible schedule + option to work a shortened schedule on three days.
  • Flexible work-from-home hybrid model.
  • Merit based salary progression system and a competitive initial salary package.
  • Career-development opportunities.
  • Excellent local working conditions (quality of offices, geographical location of office in the centre of Barcelona).
  • ... and Tuesday & Thursday afterwork beers!


We can’t wait to find our next great talent!

Join our team, recently recognized in Forbes' top 100 companies to work for! We're gamers from all walks of life, united in creating a culture of inclusivity. Partnering with organizations like COGAM, we ensure a safe workplace for everyone, regardless of background or gaming preference. Whether you're a casual or hardcore gamer on any platform (we're cross-platform now!), we want you to feel like you belong. Be part of shaping the gaming industry with us!

Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.

Want to know more? Please visit our Website: www.gameloft.com

If the offer interests you, Join the Game!

Top Skills

C#
C++
Maxscript
Mel
Python
The Company
New York, NY
4,821 Employees
On-site Workplace
Year Founded: 1999

What We Do

We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day.

Our dream to offer mobile games to the entire planet through our products is about to become a reality.

We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans.

Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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