Technical Art Director - CCTG Imaginarium

Posted 2 Days Ago
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Montréal, QC, CAN
In-Office
Entry level
Gaming
The Role
Supports game production teams in integrating generative AI tools into workflows. Evaluates production needs and technical feasibility, recommends solutions, tracks technology developments, defines best practices, improves workflows, and helps users adopt new tools. Collaborates with Product, Development, and Production teams while communicating technical concepts clearly and balancing artistic, performance, quality, and production constraints.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Art Director at Ubisoft Montréal in the CCTG Imaginiarum team, you will help production teams integrate generative artificial intelligence into their workflows. You will connect the capabilities of these tools with practical production needs, working closely with Product, Development, and Production teams.

What you’ll do

  • Serve as a technical resource for generative artificial intelligence tools used by production teams
  • Track technology developments and contribute to the team’s technical direction
  • Assess the feasibility of production requests and recommend suitable solutions
  • Define and share good practices for using generative artificial intelligence
  • Understand team needs and propose solutions that account for production constraints
  • Identify workflow improvements and prioritize initiatives by their value and impact
  • Help users adopt tools and build confidence in using them
  • Present new tools and share practices across teams
  • Explain technical concepts clearly to users
  • Work with Product, Development, and Production teams on integration needs

Qualifications

What you bring to the team

  • Experience in game, film, visual effects, or animation production, or a related field, including an understanding of deadlines, quality, and performance needs
  • Familiarity with game engines and technical art workflows; technical art experience is an asset
  • Experience with generative artificial intelligence tools in production, or a strong interest in applying them to production needs
  • Knowledge of generative artificial intelligence models and platforms, including open-source and proprietary options and concepts such as LoRA and ControlNet
  • Experience with ComfyUI, Houdini, or another node-based system
  • Technical and artistic judgment and the ability to explain complex topics to different audiences
  • A thoughtful approach to focused initiatives, teamwork, and continuous learning, including when production is under pressure
  • Experience in a small or mid-sized studio as an asset

What to send our way

  • Your CV highlighting relevant skills and experience
  • Links to relevant technical projects or tools, if available

Skills Required

  • Experience in game, film, visual effects, animation production, or a related field
  • Understanding of production deadlines, quality, and performance requirements
  • Familiarity with game engines and technical art workflows
  • Experience with generative AI tools in production, or strong interest in applying them to production needs
  • Knowledge of generative AI models and platforms, including open-source and proprietary options, LoRA, and ControlNet
  • Experience with ComfyUI, Houdini, or another node-based system
  • Technical and artistic judgment
  • Ability to explain complex technical topics to different audiences
  • Thoughtful approach to focused initiatives, teamwork, and continuous learning under production pressure
  • Experience in a small or mid-sized studio

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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