Technical Art Director [Assassin's Creed Invictus]

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Montréal, QC, CAN
In-Office
Gaming
The Role
Job Description

As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.

Collaborating with other directors in the early stages, you’ll shape the project’s goals before committing resources. You’ll consider quantifiable factors like rendering, performance, and memory, alongside less tangible ones such as timing and momentum. By taking a realistic yet forward-thinking approach, you’ll ensure ideas are transformed into actionable plans and brought to life.

Each day of development brings new challenges, both anticipated and unexpected, but you’ll always maintain a big-picture perspective. As a strategic thinker and tactical planner, you’ll balance immediate priorities with long-term objectives, consistently weighing the future impact of your decisions.

What you’ll do

  • Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
  • Identify and analyze risks across game engine, data management, features, and workflows.
  • Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
  • Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
  • Solve complex and priority issues, approving technical specifications as needed.
  • Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
  • Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
  • Contribute to recruitment efforts to grow your technical art team and foster talent development.

Qualifications

What you bring to the team

  • Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
  • Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
  • Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
  • collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
  • Strong proficiency in critical thinking, time management, and organization.
  • A detail-focused, curious, resourceful, and adaptable approach to your work.

What to send our way

  • Your CV highlighting your achievements, skills, and shipped games.
  • A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).

Additional Information

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s CreedRainbow SixJust Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.

We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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