Technical Animator (Expression of Interest)

Posted 2 Days Ago
Be an Early Applicant
London, Greater London, England, GBR
Hybrid
Entry level
Digital Media • Virtual Reality • Design
The Role
Build, implement, and maintain animation systems in Unreal Engine for XR, interactive projects, and themed attractions. Collaborate with technical artists, developers, rigging, animation, pipeline, and VFX teams to create responsive real-time experiences. Troubleshoot animation issues, optimize performance, support artist workflows, document tools, and balance technical constraints with creative quality.
Summary Generated by Built In

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.

You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine.

You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.

You’ll also be:

  • Implementing and maintaining animation systems within Unreal Engine

  • Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine

  • Troubleshooting and resolving animation-related technical issues

  • Optimising animation performance while preserving creative quality

  • Creating and maintaining clear, practical documentation

  • Working with the Development team to support strong gameplay and interaction experiences

Please note that whilst Unreal Engine is our preferred engine, we’d also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.

Essential Skills:

Extensive experience working in engine (UE 5 preferred) in a games or real-time environment

  • Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics

  • Experience with animation blueprints and engine state machines

  • Strong understanding of animation and rigging pipelines in Unreal and/or VFX

  • Confidence working with Python

  • Solid knowledge of anatomy, motion, weight, balance and form

  • Understanding of constraints, deformers and their limitations

  • Strong communication skills, good organisation, and a proactive, collaborative mindset

Desirable Skills:

  • Working knowledge of C++

  • Experience with performance capture, retargeting and rig hookups

  • Familiarity with FACS-based animation

  • Experience creating content for XR or interactive projects

  • Experience working with stylised characters

  • Working knowledge of Maya

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form using the ‘apply’ button above or email your resume and portfolio to [email protected] with the subject line: Technical Animator (Expression of Interest) - London.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

Skills Required

  • Extensive experience working in a game engine, preferably Unreal Engine 5, in games or real-time environments
  • Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets, and dynamics
  • Experience with animation blueprints and engine state machines
  • Strong understanding of animation and rigging pipelines in Unreal Engine and/or VFX
  • Confidence working with Python
  • Solid knowledge of anatomy, motion, weight, balance, and form
  • Understanding of constraints, deformers, and their limitations
  • Strong communication, organization, proactive behavior, and collaborative mindset
  • Working knowledge of C++
  • Experience with performance capture, retargeting, and rig hookups
  • Familiarity with FACS-based animation
  • Experience creating content for XR or interactive projects
  • Experience working with stylized characters
  • Working knowledge of Maya
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

Similar Jobs

Hiya Inc. Logo Hiya Inc.

Devsecops Engineer

Artificial Intelligence • Cloud • Mobile • Security • Software
Hybrid
London, Greater London, England, GBR
150 Employees

Lansweeper Logo Lansweeper

Account Executive

Cloud • Information Technology • Software • Cybersecurity
Hybrid
2 Locations
404 Employees

Boeing Logo Boeing

Data Analytics Intern - 12 Month Placement

Aerospace • Information Technology • Software • Cybersecurity • Design • Defense • Manufacturing
In-Office
Bristol, England, GBR
170000 Employees

Boeing Logo Boeing

Business Improvement Specialist

Aerospace • Information Technology • Software • Cybersecurity • Design • Defense • Manufacturing
In-Office
Bristol, England, GBR
170000 Employees

Similar Companies Hiring

Red 6 Thumbnail
Aerospace • Hardware • Software • Virtual Reality • Defense
Orlando, Florida
186 Employees
Bankrate Thumbnail
Artificial Intelligence • Consumer Web • Digital Media • Fintech • Marketing Tech • Software • Financial Services
US
160 Employees
Golden Pet Brands Thumbnail
Digital Media • eCommerce • Information Technology • Marketing Tech • Pet • Retail • Social Media
El Segundo, California
178 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account