Technical Animation Director [Unannounced Project]

Posted 2 Days Ago
Be an Early Applicant
Malmö
Senior level
Gaming
The Role
The Technical Animation Director will lead the development of animation tools, collaborating with technical directors to ensure optimal performance and quality within the project. Responsibilities include defining technical animation needs, directing rigging and skinning efforts, and staying updated on industry trends to improve practices and workflows.
Summary Generated by Built In

Company Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

As a Technical Animation Director you will identify, develop, and adapt the animation tools for production. You will collaborate with the other technical directors, defining technical constraints within animation to optimize memory, performance and more importantly – the quality of the project. You'll also lead a diverse team of complementary skills who define and deliver effective tools and pipeline workflows

What you'll do

  • Define the technical animation needs and vision, and determine technical feasibility, in collaboration with other core team members 
  • Establish a vision for best practices, tools needed, methods used together with Technical Art and Animation teams 
  • Direct and manage the areas of: rigging, skinning and various DCC tools
  • Anticipate technological advancements and stay up to date on market trends to define our best practices 

We're offering a permanent position in Malmö or Stockholm, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language. 

Qualifications

What you'll bring

As a Director in the Technical Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
  • Professional experience in supervising/directing a team
  • Capacity to clearly articulate and communicate a vision and strategy 
  • Good understanding of animation principles, rigging, skinning and motion-capturing 
  • Significant knowledge of real-time animation systems and pipeline development
  • Significant knowledge of Motionbuilder, Maya, 3D's Max, Blender

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here. 

Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Top Skills

Motionbuilder,Maya,3D'S Max,Blender
The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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