Surfacing Artists - (Mid & Senior)

Posted 8 Days Ago
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Vancouver, BC, CAN
In-Office
70K-85K Annually
Senior level
Digital Media • News + Entertainment • Virtual Reality • Design
The Role
Create stylized, painterly textures and materials for characters, environments, props, and sets on a Marvel Animation streaming series. Responsibilities include interpreting surface references, building and optimizing shader networks, designing reusable materials, supporting surfacing tools and workflows, meeting production deadlines, and collaborating with modeling, lighting, look development, and supervisory teams. Senior artists also mentor junior artists and handle complex hero assets.
Summary Generated by Built In

At Stellar, we aim to build a studio where people actually want to work.We face the inevitable ups and downs of production as a truly supportive and connected team, prioritizing open communication over anyone working in isolation. We value honesty, creativity, and looking out for one another.

The Opportunity: 

We are expanding our team and looking for talented Surfacing/Texture Artists at the Mid, and Senior levels to join us on a premium streaming series for Marvel Animation.

In this role, you are the artist who gives our worlds their tactile reality. You will be responsible for creating the look, feel, and texture of characters, environments, and objects. This role requires an incredible eye for color design, a deep understanding of material properties, and exceptional painting skills to achieve a specific "painterly" aesthetic. If you love collaborating across departments to dial in the perfect look and want to raise the bar on a new series, we want you on our team.

In this role, success looks like:

Artistic Execution & Look Development:

  • Create high-quality textures that strictly adhere to the show’s production design across sets, props, and characters. 
  • Utilize excellent brushwork to express a highly stylized, painterly aesthetic.
  • Accurately read surface art references and intuitively determine their physical material components (both natural and synthetic surface characteristics).

Technical Pipeline & Optimization:

  • Dial in and modify shader networks to achieve the specified look, always keeping a close eye on how your texturing setups impact overall rendering performance.
  • Design and build basic, optimized materials that can be reused efficiently throughout the studio.
  • Actively participate in the larger departmental effort to design and test new tools and workflows that benefit the entire surfacing team.

Collaboration & Accountability:

  • Act as a self-starter who consistently meets deadlines within a fast-paced, long-format production schedule.
  • Collaborate closely and communicate effectively with Modelers, Lighting Artists, Look Dev, and Leadership (VFX & CG Supervisors) to achieve the final in-film look. (Seniors will be expected to help mentor and guide Junior artists.)
  • Take constructive guidance from the Director and Modeling &Surfacing Supervisor and other creative/technical supervisors.

The Requirements

Must-Haves:

  • Experience (Choose your level):
    • Mid-Level: 3–5+ years of production experience. You can hit the ground running, dial in complex shader networks, and require minimal supervision.
    • Senior: 5+ years of production experience. You are an expert at surfacing the most complex hero assets, optimizing render performance, and are comfortable mentoring junior artists.
  • Core Tools: Professional experience using 3D painting tools like Mari, Substance Painter, and Photoshop.
  • Artistic Eye: Strong traditional painting skills with a deep understanding of color theory and design.
  • Education: A Bachelor's Degree in 3D animation (or equivalent high-level industry experience/art school training).
  • Eligibility: Legally eligible to work in British Columbia, Canada.

Nice-to-Haves:

  • Previous Look Dev experience is a definite plus.
  • The experience and technical ability to model using Maya or ZBrush.


Why Join Stellar?

  • Flexible Environment: We offer a flexible hybrid schedule that will vary with project and team requirements. 
  • Comprehensive Benefits: Extended health benefits.
  • Growth: Professional development support to help you stay ahead of tech and creative trends.
  • Culture: A collaborative, ego-free environment where technical expertise fuels creative magic.
Competitive salary range: $70,000 - $85,000, based on your experience and skills.

Skills Required

  • Mid-level candidates must have 3–5+ years of production experience.
  • Senior candidates must have 5+ years of production experience.
  • Professional experience with Mari, Substance Painter, and Photoshop.
  • Strong traditional painting skills and deep understanding of color theory and design.
  • Bachelor’s degree in 3D animation or equivalent high-level industry experience or art school training.
  • Legally eligible to work in British Columbia, Canada.
  • Previous look development experience.
  • Experience and technical ability with Maya or ZBrush modeling.
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The Company
100 Employees
Year Founded: 2017

What We Do

Stellar Creative Lab is a high-end Canadian animation studio based in Vancouver, founded in 2017 by industry veterans Hasmi Ferguson and Bert Van Brande. The company specializes in CG animation, VFX, and high-end series and feature projects, blending artistic excellence with advanced technology to create immersive storytelling experiences for major global streaming services and film studios.

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