Staff Product Designer

Posted 2 Days Ago
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New York, NY
Mid level
Artificial Intelligence • Consumer Web • Machine Learning • Productivity • Sales • Software • Analytics
Scale personalized outreach with better data enrichment
The Role
As a Staff Product Designer at Clay, you will design and ship core features, collaborate with the team, take ownership of projects, and conduct user research to inform design improvements. You will focus on creating intuitive interfaces and seamless experiences for users while re-imagining the design of Clay's software tools.
Summary Generated by Built In

About Clay

Clay is a creative tool for growth. Our mission is to help businesses grow  — without huge investments in tooling or manual labor. We’re already helping over 100,000 people grow their business with Clay. From local pizza shops to enterprises like Anthropic and Notion, our tool lets you instantly translate any idea that you have for growing your company into reality. We’re looking for sharp, low-ego people to help us turn every business's creative ideas into a reality.  Check out our wall of love to learn more about the product.

Why is Clay the best place to work in New York?

  • Customers love the product (100K+ users and growing)

  • We’re growing a lot (10x YoY for the past two years) 

  • Incredible culture (our customers keep applying to work here)

  • In-person work (beautiful office space in Flatiron)

  • Well-resourced (raised a Series B in June 2024 from investors like Sequoia and Meritech)

Product Design @ Clay

We believe that not enough design thinking has gone into the tools we use to build software. That means that most teams work across a clunky mix of tools and spreadsheets, stuck in monotonous cycles with lots of manual work. You will help us change that.

As an early designer, you’ll get to apply a unique blend of design and product knowledge to re-imagine how working with data in Clay should, and could, feel.

Questions We're Asking & Exploring

  • What are the best to deliver value to our customers and how could they impact our business?

  • How can we design a flexible architecture that scales across the features we need to develop to grow our business?

  • For example: how can we continue supporting people who want to configure individual enrichments, while also building out the infrastructure to run entire workflows automatically?

  • How can we onboard users around a specific use cases and then iteratively introduce them to new capabilities?

  • For example: if customers purchase a lower tier, how can we help them discover and understand how features in higher tiers might provide value?

  • How do we create abstractions and interfaces that are easy to understand for non-developers?

  • For example, how can we illustrate when actions in a workflow are happening in parallel vs. happening sequentially?

  • How do we let people move fluidly between the different parts of Clay’s product, creating a seamless experience that sparks delight?

What You'll Do

  • Design & ship core features. Design and maintain core features and infrastructure. Given the size of the team, you will be working across the entire product and will have lots of responsibility.

  • Collaborate & learn. Partner with the rest of our team, communicate openly, give & receive thoughtful feedback, and learn from people who excel in their areas of expertise.

  • Take ownership. We're focused on building a high-trust, ownership focused environment where everyone aims to define what they think is most important to work on, and drive initiatives forward.

  • Interview users, analyze feedback, help prioritize the roadmap. Set up, run, and synthesize learnings from user research studies to help inform what use cases and improvements we should focus on.

  • Design & prototype novel interfaces. You'll rethink how we can make certain aspects of building software more intuitive to users, which requires you to deeply understand what building software looks like today. This could involve quickly building lightweight prototypes to explore novel interaction patterns that make building software efficient and intuitive.

What You'll Bring

  • Clear design process. You can identify the right problems to solve, consider multiple solutions, and speak intelligently about tradeoffs. You develop personal and shared processes in service of a shared higher-level goal, not just for the sake of having a process.

  • Excellent communication & collaboration. You’re able to consider different levels of abstraction so your ideas land with your audience. You default to visual communication, but also have excellent verbal and written communication skills. You’re organized and comfortable with both synchronous and asynchronous communication.

  • Systems thinking. You can break down complex problems and expose simple interfaces for accomplishing difficult tasks. You see patterns that repeat across the product and are able to abstract them into common interactions. For example, if we auto-fill the best values into certain fields in the product, how can we adapt the same functionality across contexts into the rest of the product?

  • Ability to deliver pixel-perfect designs. You care about coming back to something again and again until "it feels right", and you inspire your engineering partners to have the same level of care.

  • Thinking in interactions, not static screens. You embody the belief that software is not a set of static screens, but rather a responsive system that evolves over time. You deeply understand the nuances of designing for such a medium.

  • A customer-focused approach to design. You’re constantly empathizing with customers and checking back in to make sure we're delivering intuitive value.

  • 8+ years experience in a relevant role.

Life @ Clay 

Based out of a central office on 19th Street in Manhattan's Flatiron District. We love the energy of in-person collaboration while also offering the flexibility to work from home when needed.

  • Competitive salary and role trajectory: Roles, responsibilities, and comp grow as we do

  • Health insurance: Fully funded, high quality health, dental & vision coverage (including 80-100% therapy coverage)

  • Visa sponsorship: We get it - it's an arduous process, but we're not scared of it

  • Paid time off: We expect team members to take at least 3 weeks fully-disconnected per year, with a flexible vacation policy beyond that

  • Free lunch: Lunch is provided in office every day

  • Parental leave & fertility support: IVF fertility benefits, egg freezing, and 4 months of paid parental leave

Learn more about Clay and what it’s like to work with us right here!

Top Skills

Design

What the Team is Saying

Yash
Dorothy
The Company
HQ: New York, NY
50 Employees
On-site Workplace
Year Founded: 2017

What We Do

We are building a new type of data workflow tool that allows any team to find the right data, craft custom workflows, and automate their go-to-market strategy. We like to think of Clay as a composable canvas that unlocks power and creativity for growth-focused teams.

Building a powerful yet easy-to-use tool that enables complex data aggregation, transformation, and automation is no easy feat. It takes a huge amount of creativity, discipline and attention to detail. It also takes a team of brilliant minds, collaborating, supporting and learning from each other.

Why Work With Us

Our team is a vibrant mix of designers, engineers, and GTM experts. We're also aspiring DJs, writers, social workers & more. We believe the right candidate brings a unique perspective, with no pre-set mold for success—just an exciting opportunity to thrive together!

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Clay Offices

OnSite Workspace

Based out of a central office on 19th Street in Manhattan's Flatiron District. We love the energy of in-person collaboration while also offering the flexibility to work from home when needed!

Typical time on-site: None
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HQNY Headquarters

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