Software Simulation Engineer, Sensor Rendering

Posted Yesterday
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Columbus, OH, USA
In-Office
Mid level
Artificial Intelligence • Computer Vision • Machine Learning • Robotics • Business Intelligence • Automation • Manufacturing
At Path Robotics, we’re not just solving a manufacturing challenge. We’re solving a recruiting problem.
The Role
Design and implement physics-based sensor simulations and photorealistic rendering pipelines (RGB, depth, stereo, structured light) using tools like Isaac Sim, Unreal, or Blender. Generate large-scale annotated synthetic datasets with domain randomization, validate sim-to-real fidelity against physical measurements, and collaborate with perception teams to meet dataset requirements. Senior roles add architecture, validation benchmarks, asset pipeline strategy, and mentorship.
Summary Generated by Built In
Build the Path Forward

At Path Robotics, we’re building the future of embodied intelligence. Our AI-driven systems enable robots to adapt, learn, and perform in the real world closing the skilled labor gap and transforming industries. We go beyond traditional methods, combining perception, reasoning, and control to deliver field-ready AI that is risk-aware, reliable, and continuously improving through real-world use.

Big, hard problems are our everyday work, and our team of intelligent, humble, and driven people make the impossible possible together.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact [email protected]. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.

Skills Required

  • Degree in Computer Science, Robotics, or Electrical Engineering
  • 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception
  • Strong Python skills for building production-grade simulation tooling and plugins
  • Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition)
  • Solid understanding of Physically Based Rendering (PBR) and material modeling
  • Experience with 3D asset formats and workflows (URDF, SDF, USD) and mesh representations
  • Experience building annotated synthetic dataset generation systems and domain randomization strategies
  • Experience applying generative image AI (e.g., diffusion models) to synthetic data generation
  • Familiarity with CAD-to-simulation workflows, asset management, and procedural scene generation
  • Direct experience with NVIDIA Omniverse and USD-based scene composition
  • Familiarity simulating industrial phenomena (arc flash, weld spatter, thermal emission)
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure

Path Robotics Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Path Robotics and has not been reviewed or approved by Path Robotics.

  • Fair & Transparent Compensation Pay is considered competitive overall, with engineering and sales roles positioned strongly against the market. Compensation in these tracks is frequently characterized as above average relative to peers.
  • Healthcare Strength Core medical, dental, and vision coverage is described as comprehensive and well regarded. Employer-verified listings indicate robust plan options alongside FSA/HSA support.
  • Leave & Time Off Breadth Unlimited PTO, paid holidays, and paid parental leave are highlighted across public benefits summaries. Time-off policies are framed as flexible and generous for a company at this stage.

Path Robotics Insights

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The Company
HQ: Columbus, OH
220 Employees
Year Founded: 2016

What We Do

Path Robotics is an Artificial Intelligence and Robotics company focusing on the manufacturing industry.

Why Work With Us

Distinguishing ourselves from other tech startups, we work with a physical product — the robots. This keeps us rooted in our Columbus, Ohio office and fosters a culture of in person collaboration and ideation.

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