[Latin America] Software Engineering Intern

Posted 5 Days Ago
Be an Early Applicant
Hiring Remotely in Brazil
Remote
4K-4M Annually
Internship
Gaming
The Role
Develop and maintain game features for Dungeon Rampage across backend and frontend systems. Collaborate with engineers, communicate progress, participate in team rituals, and contribute to a positive company culture. This remote, paid internship provides mentorship and opportunities to work with ActionScript, C++, C#, and/or PHP in a game development environment.
Summary Generated by Built In

Deadline to apply is November 1st, 2026!

As an engineering intern at Gamebreaking Studios, you’ll get the opportunity to grow your game development skills in a passionate and highly collaborative environment. We’re looking for someone passionate about games to use their engineering skills to join our Internal Games Team to work on features for the projects we are currently working on like Dungeon Rampage! 

In this internship, you’ll be on our Internal Games Team working on Dungeon Rampage or other potential internal game projects. Dungeon Rampage is a revival of a popular hack and slash flash game, engineered for Steam with some new improvements. On the Dungeon Rampage team, you’ll have the opportunity to touch many pieces of the Dungeon Rampage code base, from the backend to the frontend. Your contributions will directly contribute to the happiness of our players! Our Internal Games Team is focused on working on games that we as Gamebreaking own and are in charge of creating either independently or in partnership with a publisher.

At Gamebreaking, helping the growth of our interns is a top priority. We have a strong history of our interns being successful in the games industry both inside and outside of Gamebreaking. You will be paired with a highly experienced mentor to help guide your development throughout the program, as well as managerial resources to get you all the support you may need. We want to bring people onto our team who are hungry to grow and excited to make a big impact. 

We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.

Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.

We do not use AI to screen our candidates, and we encourage you not to use AI as part of your application or cover letter so your personality can shine!

Duration and Employment Status

We are a fully remote working environment seeking current students, recent graduates ~1 year out of universities, or those with similar experience to join our company. This is an entry-level position with no prior work experience required, though candidates with prior work experience will be considered.

This position is a paid internship between 3 and 6 months duration, with the possibility of a direct hire to full-time at its conclusion. We seek a candidate able to work a minimum of 30 hours per week, with a preference for 40 hours.  Candidates must be able to start work no later than January 12th, 2027. Otherwise, the duration and timeframe of this internship are flexible depending on the candidate and their situation. 

Benefits and employment duration may differ based on student status and country-specific laws

Compensation

We're open to applications across Latin America and will determine compensation for unlisted locales as-needed.
Chile - 1,000,000 CLP per month
Mexico - 18000 pesos per month
Brazil - 5250 R$ per month
Peru - 3500 Sol per month
Colombia - 3900000 COP per month

Desired Skills & Qualifications
  • A passion for games and entertainment that shows. Whether you love video games, board games, cosplay, or freeze tag — we want to know! If it doesn’t shine through your resume (e.g. work, academic, or community experience), please submit a cover letter.
  • 2+ years of experience in your discipline (academic or demonstrable personal projects are acceptable)
  • Strong Computer Science fundamentals.
  • Enrolled in, or recently graduated from, a university Computer Science program or an equivalent program.
  • Experience working in a game engine such as Unity, Unreal, or Godot (hobbyist and academic projects are acceptable)
  • Experience using version control software (git, perforce, etc.)
  • Self-motivated and willing to work in multiple areas of game development
  • Strong collaboration and communication skills
Pluses
  • Worked on a code base with 3 or more engineers
  • Experience working with Unreal Engine or C++
  • Any showable game projects, or portfolios of your work
    Your responsibilities
    • Delivering and maintaining key features for our engaged and dedicated fan base!
    • Develop and maintain features writing in ActionScript, C++, C#, and/or PHP.
    • Show strong initiative when planning and executing your tasks.
    • Clearly communicate progress on tickets with other team members
    • Regularly contribute to team meetings and rituals.
    • Speak up and improve our company culture where possible!
      Our Responsibilities to You
      • Encourage healthy working hours, PTO, and a respect for your time
      • Foster an environment of equal opportunity, treatment, and inclusion
      • Create a fun and playful environment that remains professional and respectful
      • Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation
      • Provide opportunities and support for you to learn and grow
      About Gamebreaking

      Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.

      Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. We believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:

      • Take Responsibility
      • Raise The Tide, Not One Boat
      • Ambitious Goals, Disciplined Execution
      • Design For People, Own Your Craft
      • We Play Together
      Working at Gamebreaking as a non-US citizen 

      This position is open to candidates living and working in Latin America. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls. Outside the US, we work with an Employer of Record (https://www.deel.com/) to hire employees and contractors.


      Be sure to include links to any relevant portfolios or showable game projects.

      Skills Required

      • Passion for games and entertainment
      • Two or more years of experience in the discipline; academic or demonstrable personal projects are acceptable
      • Strong computer science fundamentals
      • Currently enrolled in or recently graduated from a university computer science or equivalent program
      • Experience with a game engine such as Unity, Unreal, or Godot
      • Experience using version control software such as Git or Perforce
      • Self-motivated and willing to work in multiple areas of game development
      • Strong collaboration and communication skills
      • Experience working on a codebase with three or more engineers
      • Experience with Unreal Engine or C++
      • Showable game projects or a portfolio
      • Fluent English
      • Availability to work 8 a.m. to 3 p.m. Pacific Time
      • Strong, stable internet connection suitable for remote work and video calls
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      The Company
      HQ: Los Angeles, CA
      25 Employees
      Year Founded: 2018

      What We Do

      Gamebreaking Studios specializes deeply in building online games. Our core competencies are engineering co-development/work-for-hire and build pipelines for games (see bespokeci.dev).

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