Software Engineer (Junior/Fresh Graduate)

Reposted 17 Days Ago
Hiring Remotely in Indonesia
Remote
Entry level
Gaming • Software
The Role
Contribute to the development of World Engine, participate in engineering research, and maintain web platform products. Requires software engineering capabilities from personal projects or competitions.
Summary Generated by Built In

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.
World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

Backed by the best

We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn about who we are and our technology
  • https://argus.gg

  • https://world.dev

  • https://twitter.com/ArgusLabs_

About the role

Argus Labs hires a highly competitive cohort of junior/fresh graduates based in Indonesia. The role doesn't expect you to have prior working experience in software engineering; we are here to show you the ropes through our engineering team distributed across Silicon Valley and Indonesia. We pay above-market salary for competitive applicants.

Responsibilities
  • Contribute to World Engine core protocol engineering.

  • Participate in research engineering efforts on domains including but not limited to: compilers/interpreters and applied cryptography.

  • Design, develop, and maintain the web platform product suite, ensuring its scalability, reliability, and performance.

  • Collaborate with product managers, designers, and other engineers to define and implement new features and improvements.

  • Ensure code quality through code reviews, testing, and automation.

  • Participate in the entire software development lifecycle, from requirements gathering to deployment and maintenance.

Requirements
  • This is a fresh graduate role; while no work experience is needed, we highly index on past demonstration of software engineering capabilities such as:

    • Highly technical personal projects (compilers/interpreters, P2P, byzantine fault-tolerant distributed system, cryptography, etc)

    • Competitive programming competitions (OSN, IOI, ICPC, USACO, Google Code Jam, etc)

    • Capture-The-Flag competitions (GEMASTIK, DEFCON, PicoCTF, etc)

    • Other related competitions/contests (Intel ISEF, Google Code-in, Google Summer of Code, etc)

  • Computer Science (or other relevant technical degree) from reputable local or international universities.

  • Fluent in both spoken and written English.

Nice to have
  • Prior experience in Go

  • Prior experience in Blockchain engineering

  • Prior experience in applied cryptography

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and vision insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Well-being allowance

  • Company retreats

We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Top Skills

Blockchain
Cryptography
Go
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The Company
HQ: San Francisco, California
13 Employees

What We Do

Building the future of online games through applied research in distributed systems and game design.

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