Software Engineer/Developer

Posted 13 Days Ago
Be an Early Applicant
Madison, WI, USA
In-Office
70K-70K Annually
Senior level
Edtech • Professional Services
The Role
Leads and develops educational game projects, spending approximately 70% of time building core game systems and 30% on technical leadership. Responsibilities include designing, coding, testing, debugging, troubleshooting, performance optimization, documentation, prototyping, technical planning, code refactoring, mentoring developers, coordinating workstreams, and establishing engineering practices. The role collaborates with designers, artists, producers, researchers, and educators while maintaining a regular onsite presence in Madison, Wisconsin.
Summary Generated by Built In
Current Employees: If you are currently employed at any of the Universities of Wisconsin, log in to Workday to apply through the internal application process.

Job Category:Academic Staff

Employment Type:Regular

Job Profile:Software Engineer/Developer I

Job Summary:

We are seeking a Lead Developer who combines strong software engineering skills with technical leadership. This role is approximately 70% hands-on development and 30% technical leadership, mentoring, and coordination. The successful candidate will build core game systems while guiding engineering practices, supporting other developers, and helping shape the technical direction of multiple educational game projects.

Field Day Lab is a research and development group at the University of Wisconsin-Madison that creates educational games and digital tools for teaching and learning. Their focus is on designing interactive experiences that blend game-based learning with academic research, aiming to engage students and teachers in subjects such as science, history, and social studies.

The lab collaborates with educators, scientists, and other researchers to develop these digital tools, often grounded in real-world data and classroom environments. They explore how games can enhance learning by providing students with interactive, immersive environments where they can experiment, explore, and apply concepts in new ways.

Key Job Responsibilities:
  • Prepares program documentation and training requirements
  • Maintains and troubleshoots applications, systems, or websites
  • Implements data structure and systems performance strategies
  • Reviews application design specifications, codes new applications, and makes enhancements to existing applications
  • Develops or modifies technical specifications for low-complexity projects using disciplined software development practices
  • Tests and debugs programs, and prepares systems test data

Department:

School of Education / Wisconsin Center for Education Research- Field Day Lab

Compensation:

Minimum: $70,000

Commensurate with qualifications and experience. This position offers a comprehensive benefits package, including generous paid time off, competitively priced health/dental/vision/life insurance, tax-advantaged savings accounts, and participation in the nationally recognized Wisconsin Retirement System (WRS) pension fund.

Required Qualifications:
  • Minimum of 7 years of professional software development experience, including experience developing games and interactive applications.

  • Demonstrated expertise with Unity and a strong understanding of game development principles.

  • Advanced proficiency in C# and experience with additional programming languages such as JavaScript and Python, with the ability to adapt to new programming languages as needed.

  • Experience independently developing game prototypes from concept through implementation.

  • Ability to read, understand, and refactor code efficiently.

  • Experience translating project goals into technical implementation plans and engineering solutions.

  • Experience leading technical decision-making for complex software projects.

  • Demonstrated leadership experience mentoring, coaching, and providing technical guidance to software developers.

  • Experience breaking large projects into technical workstreams, estimating engineering effort, prioritizing and assigning tasks, tracking progress, providing coaching and feedback to ensure timely completion.

  • Ability to collaborate effectively with multidisciplinary teams, including designers, artists, producers, researchers, and educators.

  • Strong written and verbal communication skills, including writing and maintaining clear documentation.

  • Ability and comfort at moving across domains and mathematically model them into simulations.

  • Experience mentoring interns or early-career developers.

  • Experience building rapid prototypes and creating a culture of experimentation where prototypes are viewed as learning tools rather than miniature products, enabling the team to iterate quickly and discard ideas that are not working.

  • Ability to maintain a regular onsite presence at 1025 W. Johnson Street, Madison, WI multiple days each week, with the specific onsite schedule determined during the interview process based on operational needs.

Preferred Qualifications:
  • Bachelor's or Master's degree in Computer Science, Software Engineering, Game Development, or a closely related field.

  • Experience leading development teams or serving as a technical lead.

  • Experience with mathematical modeling or simulation development.

  • Experience with educational games, serious games, or learning technologies.

  • Experience collaborating in research or academic environments.

  • Experience with audio editing and recording software.

  • Experience establishing engineering best practices, code review processes, and development workflows.

Education:

Bachelor's Degree, Computer Science preferred

How to Apply:

To begin the application process, click on the "I am a current employee" button or "I am not a current employee" button under Apply Now. You will then be prompted to upload your application materials.

 

Important: The application has only one attachment field. Upload the following documents in that field, either as a single combined file or as multiple files in the same upload area. 

 

Upload a copy of:

  •    Current Resume/CV -Include 5 published or completed games you have worked on

  •   Cover Letter addressing how your training and experience align with the required and preferred qualifications listed above

Notes:

  • Ability to maintain a regular onsite presence at 1025 W. Johnson Street, Madison, WI multiple days each week, with the specific onsite schedule determined during the interview process based on operational needs.

  • References will be requested from final candidates. All applicants will be notified once the search concludes and a candidate is selected. Incomplete application packages that do not include all the requested documentation will not be considered

  •  Please note that successful applicants are responsible for ensuring their eligibility to work in the United States (i.e., a citizen or national of the United States, a lawful permanent resident, a foreign national authorized to work in the United States without need of employer sponsorship) on or before the effective date of appointment. UW-Madison is not an E-Verify employer and therefore is not eligible to employ F1 STEM OPT Extension participants

Contact Information:

Sarah Gagnon

Games Studio Creative Director

[email protected]

Institutional Statement on Diversity:

Diversity is a source of strength, creativity, and innovation for UW-Madison. We value the contributions of each person and respect the profound ways their identity, culture, background, experience, status, abilities, and opinion enrich the university community. We commit ourselves to the pursuit of excellence in teaching, research, outreach, and diversity as inextricably linked goals.
The University of Wisconsin-Madison fulfills its public mission by creating a welcoming and inclusive community for people from every background - people who as students, faculty, and staff serve Wisconsin and the world.


The University of Wisconsin-Madison is an Equal Opportunity Employer. 

Qualified applicants will receive consideration for employment without regard to, including but not limited to, race, color, religion, sex, sexual orientation, national origin, age, pregnancy, disability, or status as a protected veteran and other bases as defined by federal regulations and UW System policies. We promote excellence by acknowledging skills and expertise from all backgrounds and encourage all qualified individuals to apply. For more information regarding applicant and employee rights and to view federal and state required postings, visit the Human Resources Workplace Poster website.


To request a disability or pregnancy-related accommodation for any step in the hiring process (e.g., application, interview, pre-employment testing, etc.), please contact the Divisional Disability Representative (DDR) in the division you are applying to. Please make your request as soon as possible to help the university respond most effectively to you.


Employment may require a criminal background check. It may also require your references to answer questions regarding misconduct, including sexual violence and sexual harassment. 
 
The University of Wisconsin System will not reveal the identities of applicants who request confidentiality in writing, except that the identity of the successful candidate will be released. See Wis. Stat. sec. 19.36(7). 
 
The Annual Security and Fire Safety Report contains current campus safety and disciplinary policies, crime statistics for the previous 3 calendar years, and on-campus student housing fire safety policies and fire statistics for the previous 3 calendar years. UW-Madison will provide a paper copy upon request; please contact the University of Wisconsin Police Department.

Skills Required

  • At least 7 years of professional software development experience, including game and interactive application development
  • Expertise with Unity and strong understanding of game development principles
  • Advanced proficiency in C#
  • Experience with JavaScript and Python, with ability to adapt to additional programming languages
  • Independent development of game prototypes from concept through implementation
  • Ability to read, understand, and efficiently refactor code
  • Experience translating project goals into technical implementation plans and engineering solutions
  • Experience leading technical decision-making for complex software projects
  • Leadership experience mentoring, coaching, and providing technical guidance to software developers
  • Experience breaking large projects into technical workstreams, estimating effort, assigning tasks, tracking progress, and coaching team members
  • Ability to collaborate with designers, artists, producers, researchers, and educators
  • Strong written and verbal communication skills, including documentation
  • Ability to mathematically model domains into simulations
  • Experience mentoring interns or early-career developers
  • Experience building rapid prototypes and fostering experimentation
  • Ability to maintain a regular onsite presence in Madison, Wisconsin multiple days per week
  • Bachelor's or master's degree in Computer Science, Software Engineering, Game Development, or a related field
  • Experience leading development teams or serving as a technical lead
  • Experience with mathematical modeling or simulation development
  • Experience with educational, serious, or learning-technology games
  • Experience collaborating in research or academic environments
  • Experience with audio editing and recording software
  • Experience establishing engineering best practices, code review processes, and development workflows
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The Company
HQ: Madison, WI

What We Do

The University of Wisconsin–Madison is a public research university that offers a comprehensive range of academic programs, professional degrees, and research initiatives.

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