Software Engineer (Graphics), C++, 7+ Years of Experience

Sorry, this job was removed at 09:06 p.m. (CST) on Tuesday, Jun 18, 2024
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San Francisco, CA
Hybrid
172K-303K Annually
7+ Years Experience
Artificial Intelligence • Cloud • Machine Learning • Mobile • Software • Virtual Reality • App development
We believe the camera presents the greatest opportunity to improve the way people live and communicate.
The Role

Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together. The Company's three core products are Snapchat , a visual messaging app that enhances your relationships with friends, family, and the world; Lens Studio , an augmented reality platform that powers AR across Snapchat and other services; and its AR glasses, Spectacles .
Snap's Augmented Reality team invents the immersive (and fun!) camera experiences that are at the core of our products. From developing creative new Lens features for Snapchat, to supporting the continuous growth and evolution of Lens Studio (our platform for an ever-increasing community of AR creators), to designing the cutting-edge computer vision and machine learning technology that makes face transformation Lenses possible - our Augmented Reality team is working hard on their mission to bring AR to more people, places, and moments, every day.
We're looking for a 3D Rendering Engineer to join our Augmented Reality team in Santa Monica!
What you'll do:

  • Collaborate with rendering and core engineers to incorporate new algorithms into the Lens engine
  • Work on 3D engines and advanced algorithms utilizing the cutting edge capabilities of modern mobile GPUs
  • Research advanced rendering effects to adopt for mobile GPUs and perform as efficiently as possible
  • Develop new rendering materials and techniques for the 3D artist team to achieve the highest quality visuals on the mobile market
  • Make an impact on the future of AR rendering technology - the sky's the limit


Knowledge, Skills & Abilities:

  • Strong 3D math and trigonometry skills
  • Strong computer science fundamentals and C++ coding skills
  • Proven knowledge of software and hardware rendering pipeline (Mobile, Console or PC)
  • Excellent verbal and written communication skills, with high attention to detail
  • Ability to prioritize tasks and work independently


Minimum Qualifications:

  • Bachelor's degree in computer science or related technical field, or equivalent work experience
  • Deep experience developing 3D engines or rendering techniques
  • 3+ Years Experience with C++


Preferred Qualifications:

  • Experience with OpenGL, Metal, Vulkan, or DirectX APIs
  • Experience with GLSL, MSL, HLSL, Compute shaders
  • Experience in optimization for mobile/console GPUs
  • Experience in creating rendering engines
  • Experience in creating unique/custom graphics algorithms and techniques
  • Experience with PBR
  • Personal 3D rendering related projects


If you have a disability or special need that requires accommodation, please don't be shy and provide us some information .
"Default Together" Policy at Snap: At Snap Inc. we believe that being together in person helps us build our culture faster, reinforce our values, and serve our community, customers and partners better through dynamic collaboration. To reflect this, we practice a "default together" approach and expect our team members to work in an office 4+ days per week.
At Snap, we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. Snap is proud to be an equal opportunity employer, and committed to providing employment opportunities regardless of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, pregnancy, childbirth and breastfeeding, age, sexual orientation, military or veteran status, or any other protected classification, in accordance with applicable federal, state, and local laws. EOE, including disability/vets.
Our Benefits : Snap Inc. is its own community, so we've got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy, on your own terms. Our benefits are built around your needs and include paid parental leave, comprehensive medical coverage, emotional and mental health support programs, and compensation packages that let you share in Snap's long-term success!
Compensation
In the United States, work locations are assigned a pay zone which determines the salary range for the position. The successful candidate's starting pay will be determined based on job-related skills, experience, qualifications, work location, and market conditions. These pay zones may be modified in the future.
Zone A (CA, WA, NYC) :
The base salary range for this position is $202,000-$303,000 annually.
Zone B :
The base salary range for this position is $192,000-$288,000 annually.
Zone C :
The base salary range for this position is $172,000-$257,000 annually.
This position is eligible for equity in the form of RSUs.

What the Team is Saying

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The Company
HQ: Santa Monica, CA
5,000 Employees
Hybrid Workplace
Year Founded: 2011

What We Do

Snap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.

Why Work With Us

Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.

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About our Teams

Snap Inc. Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

Our “default together” approach is an 80/20 model where we are asking team members to spend 80% of the time, on average, in the office, with the remaining 20% of the time spent remote.

Typical time on-site: 4 days a week
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