Simulation Visualization Engineer

Posted 4 Days Ago
Be an Early Applicant
Boulder, CO, USA
In-Office
130K-170K Annually
Mid level
Aerospace • Software
The Role
Develop and maintain visualization tools for spacecraft simulations, mission demonstrations, test support, and camera-system emulation. Build high-fidelity models for vision-system development and testing, create graphical displays for spacecraft telemetry and sensor data, improve simulation workflows, and support mission rehearsals and operations. Collaborate with GNC, Space Operations, Mission Design, Business Development, and Testbed teams.
Summary Generated by Built In
As a Simulation Visualization Engineer, you will be responsible for developing and maintaining the tools for visualizing simulation results and models to emulate camera systems. You will work closely with the GNC, Space Ops, Mission Design, Business Development, and Testbed teams to create displays and high-quality renders of our space vehicles executing our missions. Additionally, you will emulate the vision systems we are deploying on orbit with high-fidelity models that enable algorithm development and testing. 

Responsibilities
  • Develop visualizations of our vehicles executing their missions. 
  • Collaborate with Mission Design engineers and Business Development to create high-quality demonstrations of what our vehicles can do. 
  • Support our test efforts with your visualizations and displays that enable intuitive understanding by the viewer. 
  • Create models of our space-vehicle camera systems for vision systems to be developed and tested against. 
  • Contribute to software and tool development to improve simulation workflows. 
  • Participate in mission dress rehearsals and operations, supporting in-situ requests from the team. 

Minimum Qualifications
  • Bachelor’s degree in Aerospace Engineering, Computer Science, or a related field. 
  • 4+ years of demonstrated experience in modeling and simulation of physical systems. 
  • Proficiency in C++ and Python. 
  • Familiarity in Unity, Unreal, or other rendering engines 
  • Demonstrated experience designing and developing graphical displays for spacecraft sensor data and telemetry monitoring. 
  • Demonstrated experience with version control systems such as Git. 


Preferred Skills and Experience
  • Demonstrated experience with Vizard and Basilisk. 
  • Familiarity with space vehicle dynamics and optical systems. 
  • Ability to work in a fast-paced, collaborative environment and manage multiple priorities. 

Additional Information:
Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case-by-case basis and may vary based on job-related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full-time hires, you may also be eligible for long-term incentives, in the form of stock options, and access to medical, vision & dental coverage as well as access to a 401(k) retirement plan.
Impulse Space’s spacecraft manufacturing business is subject to U.S. export regulations including the International Traffic in Arms Regulations (ITAR) and Export Administration Regulations (EAR). This position requires applicants to be either U.S. Persons (i.e., U.S. citizen, U.S. national, lawful permanent U.S. resident (green card holder), an individual granted asylum in the U.S., or an individual admitted in U.S. refugee status) or persons eligible to obtain an export license from the U.S. Departments of State, Commerce, or other applicable U.S. government agencies. Learn more about the ITAR here.  
Impulse Space is an Equal Opportunity Employer; employment with Impulse Space is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

About
Impulse Space, the in-space transportation company founded by Tom Mueller, is opening access beyond Low Earth Orbit (LEO) with its fleet of in-space transportation vehicles. The high-energy Helios vehicle unlocks orbits beyond LEO with its powerful Deneb engine, dropping off payloads in MEO, GEO, heliocentric, lunar, and other planetary orbits. The flight-proven Mira vehicle uses a nontoxic, high-impulse chemical propulsion system to offer orbital transport, constellation deployment, and precision reentry services to customers throughout LEO. Led by a team that delivered the most reliable rockets in history, Impulse provides economical and efficient in-space transportation by reliably and rapidly getting customers where they want to go.

Skills Required

  • Bachelor's degree in Aerospace Engineering, Computer Science, or a related field
  • 4+ years of demonstrated experience in modeling and simulation of physical systems
  • Proficiency in C++
  • Proficiency in Python
  • Familiarity with Unity, Unreal, or other rendering engines
  • Experience designing and developing graphical displays for spacecraft sensor data and telemetry monitoring
  • Experience with version control systems such as Git
  • Experience with Vizard and Basilisk
  • Familiarity with space vehicle dynamics and optical systems
  • Ability to work in a fast-paced, collaborative environment and manage multiple priorities
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The Company
HQ: El Segundo, CA
82 Employees
Year Founded: 2021

What We Do

Impulse enables low-cost and nimble last-mile space payload delivery - access any orbit, reach other worlds.

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