Simulation Engineer - Manipulation

Reposted One Month Ago
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London, Greater London, England, GBR
In-Office
Senior level
Artificial Intelligence • Robotics
The Role
Build and maintain physics-based simulation environments and RL infrastructure for dexterous manipulation across industrial, service, and home domains. Design Gym-style observation/action/reward spaces, mitigate reward hacking, reduce sim-to-real gap, validate physics against real data, integrate high-fidelity 3D assets, optimize simulation throughput, and support large-scale GPU-accelerated training.
Summary Generated by Built In

Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially-scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 - our rapidly developed humanoid platform being deployed in real industrial environments - and we’re growing the team to take it even further.

About The Role

We're hiring a Senior Simulation Engineer to join our VLA team based in London.

In this role, you will build and maintain simulation environments for dexterous manipulation tasks across industrial, service, and home domains. This is primarily a simulation and reinforcement learning-focused role, so we are looking for experience creating realistic physics-based environments and training RL policies, while experience in robotics isn't strictly required. However, if you don't have such experience, be prepared that you'd need to familiarize yourself with a new domain quickly.

What You’ll Do
  • Design and implement gym environments for manipulation tasks spanning industrial, service, and home settings, defining appropriate observation spaces, action spaces, and reward functions.

  • Analyze and address reward hacking - identify cases where learned policies exploit reward misspecification and iterate on reward design to produce robust behaviors.

  • Analyze and reduce the sim-to-real gap by tuning physics parameters, improving asset fidelity, and validating simulation behavior against real-world data.

  • Work with third-party vendors to procure, validate, and integrate high-quality 3D assets (objects, fixtures, environments) suitable for physics-based simulation.

  • Ensure correct physics setup - contact dynamics, friction, mass properties, joint limits - so that trained policies transfer reliably to hardware.

  • Identify and reduce simulation bottlenecks to maximize training throughput and environment step rates.

  • Improve our simulation-based evaluation and reinforcement learning infrastructure to support rapid iteration and scaling.

What We're Looking For
  • 3+ years building simulation environments or game-engine-based interactive systems (industry or research) with shipped products, published results, or equivalent artifacts to show for it.

  • Deep hands-on experience with at least one physics simulator (Isaac Sim/IsaacLab, MuJoCo, PyBullet, Drake) or equivalent game engine experience (Unreal, Unity) with a focus on physically accurate interactions.

  • Strong practical experience running large-scale parallel simulation on GPU clusters and good familiarity with modern GPU-accelerated simulation infrastructure.

  • Strong Python; you can profile bottlenecks, debug physics issues, and write maintainable research code.

  • Familiarity with modern software engineering practices.

  • You document experiments clearly and communicate trade-offs crisply.

Nice to have:

  • Robotics or manipulation-specific experience (grasping, contact-rich tasks, deformable objects).

  • Experience designing reward functions and training RL policies in simulated environments; solid understanding of common failure modes (reward hacking, distribution shift, sim-to-real gap).

  • Experience with NVIDIA Isaac Sim & IsaacLab specifically.

  • Experience with domain randomization, system identification, or other sim-to-real transfer techniques.

  • Publications at top-tier robotics or RL conferences or equivalent open-source contributions.

  • Familiarity with robocasa, robosuite or similar open-source manipulation simulation frameworks.

What We Offer
  • Competitive equity: stock options with meaningful upside as we scale.

  • 30+ paid days off, including 23 days of annual leave, all UK bank holidays, and additional company closure days (including Christmas–New Year shutdown).

  • Private healthcare, including virtual and in-person care.

  • Pension scheme with 8% total contribution (5% employee, 3% employer) on full earnings.

  • Free daily breakfast, catered lunch, and snacks in-office.

  • Work at the frontier - collaborate daily with world-class engineers, researchers, and product experts building the next generation of AI and humanoid robotics.

  • Real ownership - direct access to founding leadership, meaningful input on product direction, and the ability to drive key initiatives from day one.

Skills Required

  • 3+ years building simulation environments or game-engine-based interactive systems with shipped products, published results, or equivalent artifacts
  • Hands-on experience with at least one physics simulator (Isaac Sim, IsaacLab, MuJoCo, PyBullet, Drake) or game engine (Unreal, Unity) focused on physically accurate interactions
  • Practical experience running large-scale parallel simulation on GPU clusters and familiarity with GPU-accelerated simulation infrastructure
  • Strong Python skills; able to profile bottlenecks, debug physics issues, and write maintainable research code
  • Ability to design and implement Gym environments: observation/action spaces and reward functions
  • Familiarity with modern software engineering practices
  • Clear experiment documentation and concise communication of trade-offs
  • Robotics or manipulation-specific experience (grasping, contact-rich tasks, deformable objects)
  • Experience designing reward functions and training RL policies; understanding reward hacking and sim-to-real failure modes
  • Experience with NVIDIA Isaac Sim & IsaacLab specifically
  • Experience with domain randomization, system identification, or other sim-to-real transfer techniques
  • Publications at top-tier robotics or RL conferences or equivalent open-source contributions
  • Familiarity with robocasa, robosuite or similar open-source manipulation simulation frameworks
Am I A Good Fit?
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The Company
200 Employees
Year Founded: 2024

What We Do

First AI and robotics company in the UK, creating the world’s leading, commercially scalable, and safe humanoid robots.

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